libsoundio is a C library providing cross-platform audio input and output
for real-time and consumer software. It supports JACK, PulseAudio, ALSA,
CoreAudio, and WASAPI. (Linux, Mac OS X, and Windows.)
It is an alternative to PortAudio, RtAudio, and SDL audio.
http://libsound.io/
On Fri, Sep 4, 2015 at 11:28 AM Ian Esten <i...@ianesten.com> wrote:
> On Fri, Sep 4, 2015 at 10:58 AM, Andrew Kelley <superjo...@gmail.com>
> wrote:
> > On Fri, Sep 4, 2015 at 10:43 AM Ian Esten <i...@ianesten.com> wrote:
> >>
> >> Thanks for
On Fri, Sep 4, 2015 at 10:30 AM Alexandre Pages
wrote:
> Yes, why re-invent the wheel over and over again?
>
I prefer round wheels :-)
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On Fri, Sep 4, 2015 at 10:43 AM Ian Esten wrote:
> Thanks for sharing. Looks nice!
>
> A question: I see that the write callback supplies a minimum and maximum
> number of frames that the callback is allowed to produce. I would prefer a
> callback that instructed me to produce
On Sun, Sep 6, 2015 at 2:45 AM Ross Bencina <rossb-li...@audiomulch.com>
wrote:
> On 6/09/2015 5:15 PM, Andrew Kelley wrote:
>
> PortAudio dumps a bunch of logging information to stdio without
> > explicitly turning logging on. Here's a simple program and the
> > corr
On Fri, Sep 4, 2015 at 11:47 AM Andrew Kelley <superjo...@gmail.com> wrote:
> >>
>> >> And an observation: libsoundio has a read and a write callback. If I
>> was
>> >> writing an audio program that produced output based on the input (such
>