Thanks for these insights!
@Peter :
I like the two play heads solution (and I’m already using these for handling
sudden jumps)
still It involves some playback logic, i.e you don’t play the end of the buffer
the same way if you are looping or stoping, I’m I right?
I‘m in search of a ‘static
hi guys,
we are currently developing an audio looper (soon to be released in opensource!)
I’m facing the classical textbook case problem of glitch/pop free looping
Problematic:
loops have a defined number of sample (can’t change as it is bound to tempo)
looping point need to be glitch free (no