Re: [music-dsp] Blend two audio

2018-06-20 Thread robert bristow-johnson
readable. Original Message Subject: Re: [music-dsp] Blend two audio From: "Magnus Jonsson" Date: Wed, June 20, 2018 6:55 pm To: "robert bristow-johnson" music-ds

Re: [music-dsp] Blend two audio

2018-06-20 Thread robert bristow-johnson
that is common with one from my post on music-dsp longer ago.� (i sorta wish they made a reference to it, but i am not sore about it.) L8r, r b-j Original Message ------------ Subject: Re: [music-dsp] Blend two audio From: "Benny Alexandar

Re: [music-dsp] Blend two audio

2018-06-19 Thread Sound of L.A. Music and Audio
This is not surprising since sin*sin + cos*cos = 1 :-) But the problems, I mentioned remain, whereby people can lower issues by blending in partitions with low dynamics (if possible). Am 19.06.2018 um 07:49 schrieb Tom O'Hara: > On 6/18/2018 6:42 PM, gm wrote: >> >> I find that in practice

Re: [music-dsp] Blend two audio

2018-06-18 Thread Tom O'Hara
On 6/18/2018 6:42 PM, gm wrote: I find that in practice a cosine/sine fade works very well for uncorrelated signals. Likewise. Tom ___ dupswapdrop: music-dsp mailing list music-dsp@music.columbia.edu

Re: [music-dsp] Blend two audio

2018-06-18 Thread robert bristow-johnson
� yes, that thread (which was a repost) and the theory is reposted at the bottom of: �https://music.columbia.edu/pipermail/music-dsp/2011-July/069971.html� � --� r b-j Original Message Subject: Re: [music-dsp] Blend two audio

Re: [music-dsp] Blend two audio

2018-06-18 Thread gm
Am 19.06.2018 um 02:52 schrieb robert bristow-johnson:  Olli Niemitalo had some ideas in that thread.  dunno if there is a music-dsp archive anymore or not. This thread? https://music.columbia.edu/pipermail/music-dsp/2011-July/thread.html#69971 old list archives are here

Re: [music-dsp] Blend two audio

2018-06-18 Thread robert bristow-johnson
Original Message Subject: Re: [music-dsp] Blend two audio From: "Nigel Redmon" Date: Mon, June 18, 2018 7:14 pm To: music-dsp@music.co

Re: [music-dsp] Blend two audio

2018-06-18 Thread Nigel Redmon
Suggestions of crossfading techniques, but I’m not convinced that solves the problem the OP posed: "given [two] identical audio inputs...A1 is ahead of A2 by t sec, when switch from A1 to A2...it should be seamless” If the definition of “seamless” is glitch-free, crossfading will solve it. But

Re: [music-dsp] Blend two audio

2018-06-18 Thread Sound of L.A. Music and Audio
Am 18.06.2018 um 08:13 schrieb Felix Eichas: > There's also a paper regarding power complementary crossfade curves. > Maybe a bit scientific but still worth a read: > > http://dafx16.vutbr.cz/dafxpapers/16-DAFx-16_paper_07-PN.pdf > > Regards, > Felix Interesting paper, I did not expect that

Re: [music-dsp] Blend two audio

2018-06-18 Thread Felix Eichas
*Sent:* Saturday, June 16, 2018 11:27 PM *To:* music-dsp@music.columbia.edu *Subject:* Re: [music-dsp] Blend two audio A short (~50ms) cross-fade should be fine. I may be reading too much into your question, but if t is continually changing (user is adjusting a delay tap, for example), a

Re: [music-dsp] Blend two audio

2018-06-17 Thread Joseph Larralde
rom:* music-dsp-boun...@music.columbia.edu on behalf of Matt Ingalls *Sent:* Saturday, June 16, 2018 11:27 PM *To:* music-dsp@music.columbia.edu *Subject:* Re: [music-dsp] Blend two audio A short (~50ms) cross-fade should be fine. I may be reading too much into your question, but if t is continually changin

Re: [music-dsp] Blend two audio

2018-06-16 Thread Benny Alexandar
Please share the link of cross fade. -ben From: music-dsp-boun...@music.columbia.edu on behalf of Matt Ingalls Sent: Saturday, June 16, 2018 11:27 PM To: music-dsp@music.columbia.edu Subject: Re: [music-dsp] Blend two audio A short (~50ms) cross-fade should

Re: [music-dsp] Blend two audio

2018-06-16 Thread Matt Ingalls
A short (~50ms) cross-fade should be fine. I may be reading too much into your question, but if t is continually changing (user is adjusting a delay tap, for example), a nice trick I’ve done is to cache the new t value until the crossfade finishes, Then start a new crossfade, etc.. this