music-dsp@music.columbia.edu wrote:
> Â Â Â Â Â Â Â Â Â Â Â DÂ Â Â Â Â Â Â Â Â 2D
>|Â Â Â Â 1Â Â Â Â |Â 2Â Â Â Â Â Â Â |
>|Â Â Â Â |Â Â Â Â |Â |Â 1Â Â Â Â |
>|_|_|__|__|_|_
> Â Â Â Â Â Â Â Â Â Â g___|Â |
> Â Â Â Â Â Â Â Â Â Â {__|
>
> Â Â Â Â Â Â Â Â Â Â
D 2D
| 1 | 2 |
| | | | 1 |
|_|_|__|__|_|_
g___| |
{__|
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So, why is g= ln(2) the best solution?
So far, we haven't scaled g, the ratio of the first
Am 02.10.2017 um 04:42 schrieb Stefan Sullivan:
Forgive me if you said this already, but did you try negative feedback
values? I wonder what that does to the aesthetics of the reverb.
Stefan
yes... but it's not recommended for the loop unless it's part of a
feedback matrix
you get half the
Forgive me if you said this already, but did you try negative feedback
values? I wonder what that does to the aesthetics of the reverb.
Stefan
On Oct 1, 2017 16:24, "gm" wrote:
> and here's the impulse response, large 4APs Early- > 3AP Loop
>
> its pretty smooth without
and here's the impulse response, large 4APs Early- > 3AP Loop
its pretty smooth without tweaking anything manually
https://soundcloud.com/traumlos_kalt/whd-ln2-impresponse/s-d1ArU
the autocorrelation and autoconvolution are also very good
Am 02.10.2017 um 00:45 schrieb gm:
So...
Heres my
Am 02.10.2017 um 00:45 schrieb gm:
Formal proof outstanding.
sorry, weird Germanism, read that as "missing" please
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Am 01.10.2017 um 18:35 schrieb gm:
Counterintutively, there is no solution for g=a for N =2 (except g=a=1);
(the solution for g=a and N=3 is 1/golden ratio )
make that phi^2 = 0.382..ect
For those who didnt follow, after all this I now postulate that
*ratio = 1/ ( N - ln(2) +1) *
with N =