Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-02 Thread Scott Gravenhorst
music-dsp@music.columbia.edu wrote: >             D          2D >|     1     |  2        | >|     |     |  |  1     | >|_|_|__|__|_|_ >            g___|  | >            {__| > >           

Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-02 Thread gm
    D  2D | 1 |  2    | | | |  |  1 | |_|_|__|__|_|_    g___|  |    {__|    a__| |    {| So, why is g= ln(2) the best solution? So far, we haven't scaled g, the ratio of the first

Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-02 Thread gm
Am 02.10.2017 um 04:42 schrieb Stefan Sullivan: Forgive me if you said this already, but did you try negative feedback values? I wonder what that does to the aesthetics of the reverb. Stefan yes... but it's not recommended for the loop unless it's part of a feedback matrix you get half the

Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-01 Thread Stefan Sullivan
Forgive me if you said this already, but did you try negative feedback values? I wonder what that does to the aesthetics of the reverb. Stefan On Oct 1, 2017 16:24, "gm" wrote: > and here's the impulse response, large 4APs Early- > 3AP Loop > > its pretty smooth without

Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-01 Thread gm
and here's the impulse response, large 4APs Early- > 3AP Loop its pretty smooth without tweaking anything manually https://soundcloud.com/traumlos_kalt/whd-ln2-impresponse/s-d1ArU the autocorrelation and autoconvolution are also very good Am 02.10.2017 um 00:45 schrieb gm: So... Heres my

Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-01 Thread gm
Am 02.10.2017 um 00:45 schrieb gm: Formal proof outstanding. sorry, weird Germanism, read that as "missing" please ___ dupswapdrop: music-dsp mailing list music-dsp@music.columbia.edu https://lists.columbia.edu/mailman/listinfo/music-dsp

Re: [music-dsp] Reverb, magic numbers and random generators #2 solution?

2017-10-01 Thread gm
Am 01.10.2017 um 18:35 schrieb gm: Counterintutively, there is no solution for g=a for N =2 (except g=a=1); (the solution for g=a and N=3 is 1/golden ratio ) make that phi^2 = 0.382..ect For those who didnt follow, after all this I now postulate that *ratio = 1/ ( N - ln(2) +1) * with N =