heap and does not require s much delay that it is
> ruled out for real-time or live application.
>
> bestest,
>
>
> --
>
> r b-j r...@audioimagination.com
>
> "Imagination is more important than knowledge."
>
>
>
> --
t;
�
Original Message ------------
Subject: Re: [music-dsp] granular synth write up / samples / c++
From: "Nigel Redmon"
Date: Mon, March 5, 2018 9:50 pm
To: "A discussion list for music-related DSP"
nd companies like Eventide have been
> doing something like that since the early-to-mid 80s. (ever since the H949.)
> and i imagine any modern DAW does this (and some might do frequency-domain
> pitch-shifting and/or time-scaling using something we usually c
nt glitch free. it can sound *very* good and companies like
> Eventide have been doing something like that since the early-to-mid 80s.
> (ever since the H949.) and i imagine any modern DAW does this (and some
> might do frequency-domain pitch-shifting and/or time-scaling using
> something
ht do
frequency-domain pitch-shifting and/or time-scaling using something we usually
call a "phase vocoder".
�
but your
examples sound pretty good.
r b-j
---------------- Original Message
Subject: [music-dsp] granular synth write up / samp
Hey Guys,
Figured I'd share this here.
An explanation of basic granular synth stuff, and some simple standalone
C++ i wrote that implements it.
https://blog.demofox.org/2018/03/05/granular-audio-synthesis/
Kind of amazed at how well it works (:
Thanks for the answer to my question BTW Jeff.
__