That’s great!
I haven’t been so fortunately in my work until now – so I have to go the long
way with extensive tests each time. I have analyzed some reverbs, but didn’t
found any overall rule regarding either delay ratios or feedback ratios – maybe
I didn’t look closed enough.
From:
Well maybe it is nonsense, I admit that.
The whole approach is pretty naive and thats why I was reluctant to post it.
It worked pretty well, though this might be concidence.
But if you can find great ratios manually, there must be reasons why
they are great
and better than those you
Maybe that’s because of Hal Chamberlin, who wrote in his book “Musical
Applications of Microprocessors”, 2nd ed., p. 508:
“Perhaps the simplest, yet most effective, digital signal-processing function
is the simulation of reverberation”.
There you are. ;-)
Best,
Steffan
> On
Am 29.09.2017 um 17:50 schrieb gm:
For instance you can make noise loops with randomizing all phases by
FFT in circular convolution
that sound very reverberated.
to clarify: I ment noise loops from sample material, a kind of time
strech, but with totally uncorrelated phases
It's a totally naive laymans approach
I hope the formatting stays in place.
The feedback delay in the loop folds the signal back
so we have periods of a comb filter.
| | | |
|__|__|__|___
Now we want to fill the period densly with impulses:
And, "The simplest digital reverberator is nothing more than a delay of
30 msec."
Am 29.09.2017 um 13:16 schrieb STEFFAN DIEDRICHSEN:
Maybe that’s because of Hal Chamberlin, who wrote in his book “Musical
Applications of Microprocessors”, 2nd ed., p. 508:
“Perhaps the simplest, yet most
Am 29.09.2017 um 02:48 schrieb gm:
Another idea is to alter the Go method as follows
instead of
Na mod 1 = a/2
Na mod 1 = a*0.618... and Na mod 1 = 1- a*0.382... respectively
Some observations:
It's the same as 1/(1 + 0.382..) for N=2
This seems to do what Fibonacci does, it fills the line