Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread Martin Lind
That’s great! I haven’t been so fortunately in my work until now – so I have to go the long way with extensive tests each time. I have analyzed some reverbs, but didn’t found any overall rule regarding either delay ratios or feedback ratios – maybe I didn’t look closed enough. From:

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread gm
Well maybe it is nonsense, I admit that. The whole approach is pretty naive and thats why I was reluctant to post it. It worked pretty well, though this might be concidence. But if you can find great ratios manually, there must be reasons why they are great and better than those you

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread STEFFAN DIEDRICHSEN
Maybe that’s because of Hal Chamberlin, who wrote in his book “Musical Applications of Microprocessors”, 2nd ed., p. 508: “Perhaps the simplest, yet most effective, digital signal-processing function is the simulation of reverberation”. There you are. ;-) Best, Steffan > On

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread gm
Am 29.09.2017 um 17:50 schrieb gm: For instance you can make noise loops with randomizing all phases by FFT in circular convolution that sound very reverberated. to clarify: I ment noise loops from sample material, a kind of time strech, but with totally uncorrelated phases

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread gm
It's a totally naive laymans approach I hope the formatting stays in place. The feedback delay in the loop folds the signal back so we have periods of a comb filter. |  |  |  | |__|__|__|___ Now we want to fill the period densly with impulses:

Re: [music-dsp] Reverb, magic numbers and random generators #2 the Go approach

2017-09-29 Thread gm
And, "The simplest digital reverberator is nothing more than a delay of 30 msec." Am 29.09.2017 um 13:16 schrieb STEFFAN DIEDRICHSEN: Maybe that’s because of Hal Chamberlin, who wrote in his book “Musical Applications of Microprocessors”, 2nd ed., p. 508: “Perhaps the simplest, yet most

Re: [music-dsp] Reverb, magic numbers and random generators #3 the lagged Fibonacci

2017-09-29 Thread gm
Am 29.09.2017 um 02:48 schrieb gm: Another idea is to alter the Go method as follows instead of Na mod 1 = a/2 Na mod 1 = a*0.618... and Na mod 1 = 1- a*0.382... respectively Some observations: It's the same as 1/(1 + 0.382..) for N=2 This seems to do what Fibonacci does, it fills the line