if you want to sound like a specific piece of hardware, do
some research on it and you should be able to figure out what kind of
sounds it could make.
-- Brad Smith
On Tue, Dec 21, 2010 at 1:40 AM, Alan Wolfe wrote:
> Hey Guys,
>
> I'm making a programmable synth type PC prog
Some years ago I wrote a stand-alone windows program to do it:
http://www.rainwarrior.thenoos.net/intun/index.html
It still works. Unfortunately, I lost the source code to it, so I
can't make changes anymore. (I should have made it open source.)
-- Brad Smith
On Fri, Jan 14, 2011 at 1:
work for sound as well) is
to downsample, apply convolution, then upsample. Of course, you're
going to lose the higher frequencies in the downsampling step, but it
can be useful in situations where that is an acceptable trade.
-- Brad Smith
On Tue, Jan 18, 2011 at 2:46 AM, Uli Brueggemann
wr
rence between them (probably it just turns into
white noise once the feedback gets going).
I think this precludes being able to buffer individual operator
outputs, though; you need to calculate the whole chain on each sample
to produce the feedback value needed for the next sample.
-- Brad
and would get you a lot of functionality.
-- Brad Smith
On Mon, Sep 12, 2011 at 11:04 AM, Andre Michelle
wrote:
> I guess, that's it and it makes sense now to me.
>
> This can make FM synthesis quite cpu expensive however. Everything must be
> included into a big for-loop.
>
Also, if supporting multiple samplerates, to keep the sound consistent
your feedback multiplier should scale according the samplerate. I
believe a linear relationship will keep it sounding similar.
-- Brad Smith
On Mon, Sep 12, 2011 at 1:55 PM, Tom Wiltshire wrote:
> Now I get why the bl
having greater error
than earlier ones, though you'd probably need to know N in advance for
this to be practical: http://en.wikipedia.org/wiki/Pairwise_summation
-- Brad Smith
On Sun, Dec 9, 2012 at 7:32 PM, Alessandro Saccoia
wrote:
> Thanks Bjorn,
>
>>
>> On Dec 9,