If i understand correctly, Juce would be the solution.
You say you already have the working c++ code, so you could use that and add an
audioprocessor from juce to do your playback.
Op 27 feb. 2014 om 06:36 heeft Ross Bencina rossb-li...@audiomulch.com het
volgende geschreven:
Hello Mark,
This is so cool. Thank you very much!
Verstuurd vanaf mijn iPhone
Op 6 sep. 2014 om 14:18 heeft Ming Li liming@gmail.com het volgende
geschreven:
Sorry for cross posting.
-- Forwarded message --
From: Serra Xavier xavier.se...@upf.edu
Date: Sat, Sep 6, 2014 at
When setting up the audio callback for PortAudio you can give it a void* to
some data. Set up the fft plan and set the fft object as the void*.
In the callback you can use a cast to get the fft object from the void*
Good luck
Sent from my iPhone
On 11 Jun 2015, at 16:20, Connor Gettel