On 7/3/18 7:23 AM, alexandre niger wrote:
Thank you for all the help. Gain loss was finally fixed after
normalizing.
In an other hand, using fft and inverse effectively gave better
results than FIR or IIR. With very rich signals, I can still hear an
harmonic difference between WTs. I guess I
every octave. I
will try every 6 semitones.
Best,
Alex
De: "alexandre niger"
À: "music-dsp"
Envoyé: Vendredi 29 Juin 2018 16:17:47
Objet: [music-dsp] wavetable filtering
Hello everyone,
I just joined the list in order to find help in making a wavetable synth. This
7th octave, but 127th harmonic
harmonics are not octaves but multiples of the fundamental
Am 01.07.2018 um 14:00 schrieb Martin Klang:
I'm surprised it only outputs 256 sample waveforms. Does that not mean
that you can only go up to the 7th harmonic?
I recommended to Alex that he use the output from Andrew Belt's WaveEdit
after reading about it here (9 March 2018 "Wavetable File Formats").
I'm surprised it only outputs 256 sample waveforms. Does that not mean
that you can only go up to the 7th harmonic?
Martin
On 29/06/18 17:40, Nigel
wavetables **should**
be aligned when you load them ready to rock-n-roll in your wavetable synth.
Original Message
Subject: Re: [music-dsp] wavetable filtering
From: "gm"
Date: Fri, June 29, 2018 7:39 am
To
Hi Alexandre,
A couple of comments:
It looks like you’re saying that you’re taking the 256-sample wavetables, and
want to create addition levels of bandlimited version fo them, but using
time-domain filtering. It would be better to take and FFT, and manipulating the
harmonics int he frequency
You could use FFT where you can also make the waves symmetric
which prevents phase cancellations when you blend waves.
Am 29.06.2018 um 16:19 schrieb alexandre niger:
Hello everyone,
I just joined the list in order to find help in making a wavetable
synth. This synth would do both morphing
Hello everyone,
I just joined the list in order to find help in making a wavetable synth. This
synth would do both morphing and frequency wavetables. Morphing is a way to
play different waveforms over time and so to get an additional sound dimension.
Frequency wavetables are used to avoid