First, let me agree with the notion that through interference of the supersonic
elements,
audible artifacts through reverberation can come into existence. The early reverb can
easily transfer some energy into the audio band and the (partially non-linear) reverb tail
of any non-dead listening
Hi Paula and all
Am 13.06.2018 um 14:35 schrieb pa...@synth.net:
Though, remember these are mass market products, they will use the
appropriate part for a given price point.
Right, wherey according to my exoeriences, the exisiting DACs Chips of
the higher price reagion we have nowadays really
Am 13.06.2018 um 15:01 schrieb Niels Dettenbach:
By theory, any square wave could be constructed by a infinite number of
(sinus) signals, while many of that images seems like produced from a finite
number of such "signal parts". this means - if i think correctly - a really
perfect square would h
>The simple question that forced itself on me often, as I"m sure some can
relate,
>after having been used to all those early signal sources including a host
of analog
>synthesizers I had in the past, and a lot of music in various analog forms
from standard
>pop to G. Duke and Rose Royce to mention
---------------- Original Message
>> Subject: Re: [music-dsp] Playing a Square Wave
>> From: "Neil Goldman"
>> Date: Wed, June 13, 2018 11:16 am
>> To: ra...@raito.com
>> music-dsp@music.columbia.edu
>> -
Original Message
Subject: Re: [music-dsp] Playing a Square Wave
From: "Uli Brueggemann"
Date: Wed, June 13, 2018 4:57 pm
To: "robert bristow-johnson"
"A discussion l
:
>
>
> Original Message
> Subject: Re: [music-dsp] Playing a Square Wave
> From: "Neil Goldman"
> Date: Wed, June 13, 2018 11:16 am
> To: ra...@raito.com
Original Message
Subject: Re: [music-dsp] Playing a Square Wave
From: "Neil Goldman"
Date: Wed, June 13, 2018 11:16 am
To: ra...@raito.com
music-dsp@music.co
Neil Goldman wrote:
> such a simple wave like the square wave, just two signal levels with a near
instantaneous
jump between them
I think I disagree with this definition of a square wave
Even assuming a magically perfect and noiseless analog square wave generator,
at the very
least your
> such a simple wave like the square wave, just two signal levels with a
near instantaneous
jump between them
I think I disagree with this definition of a square wave. This is what a
perfect, ideal one would look like, but even in reality I don't think any
system (digital or analog) can exactly p
Theo,
My tl;dr answer to your question is it's difficult because even if it's
digital, it's not digital. Ever. It's always analog.
Like you, I'm a university EE (and Comp. Sci.) because I wanted to go into
chip design. This was back in the early 80's. So maybe my classwork was
different than your
Hello Theo
same as me :-) I played electronic organ sind 1982 and quicky started to
modify it with own electronics. Later, I started with GALs and PLDs to
create an own organ. The first concept was like this:
http://96khz.org/htm/pldmodularorgan.htm
A coarse DDS created from a digitally devi
Am Mittwoch, 13. Juni 2018, 14:35:27 CEST schrieb pa...@synth.net:
> > Is it possible to do something about that? I'm an univ. EE so im y
> > official background knowledge, there's enough to understand some of
> > the reasons for these sound limitations easily. Solving all of them
> > will prove to
Comments in line.
There's this preoccupation I have since the advent of going "digital",
let's say since I heard music being played on CD in the early 80s. I
grew up with access to electronics equipment that would generate
"square waves" in some sorts of analogue fashion, including originally
"d
How about square waves made from BLITs? That’s a standard approach. To hear the
difference, try the test oscillator in Logic Pro. It has an anti-alias option
to switch between a naive square / pulse wave, which is useful in some cases,
since it has only 2 values, and a BLIT version, which sounds
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