On 10/18/07, Tom Metro <[EMAIL PROTECTED]> wrote:
> OK, so the mvpmc code uses a software codec to decode the audio and then
specifically mvpmc uses liba52 http://liba52.sourceforge.net/ for
analog. You seem to want to ignore the digital output which is where
true 5:1 is available.
> it writes
MVallevand wrote:
> No, the problem is the demux. There is no hardware decoder...
OK, so the mvpmc code uses a software codec to decode the audio and then
it writes it to some buffer to be processed by the MVP hardware.
> The main difference from mpeg audio is there is no documented hardware
>
On 10/18/07, Tom Metro <[EMAIL PROTECTED]> wrote:
> I don't know anything about the sync problems with AC3 audio on mvpmc,
> but from what I've picked up from reading the dev list I got the
> impression that it wasn't just a problem with how the audio was
> multiplexed with the video, but instead a
Roger Heflin wrote:
>> Using this technique I've gotten playable video from an RTJpeg file,
>> but so far with horrible audio sync problems and video that seems to
>> degraded into slow motion. Perhaps the bitrate is too high, or something.
>
> My calculations of derating video bitrates may need
stuart wrote:
> [on the fly transcoding] would skirt the skip
> forward / backwards benefits that people have been adding to the
> MVPMC/mythtv code (well, I assume as much - am I right?).
Not necessarily. But it adds complications.
Take the skip forward use case. I haven't looked at the protoc
stuart wrote:
>
>
> Roger Heflin wrote:
>> Tom Metro wrote:
>>> Roger,
> ...
I have not noticed any sync issues.
>>> I converted an Xvid using it, and it produced a nice looking picture,
>>> but garbled audio when played back via the mvpmc filesystem browser.
>>
>> I don't believe I have tr
Roger Heflin wrote:
> Tom Metro wrote:
>> Roger,
...
>>> I have not noticed any sync issues.
>> I converted an Xvid using it, and it produced a nice looking picture,
>> but garbled audio when played back via the mvpmc filesystem browser.
>
> I don't believe I have tried any xvid stuff yet.
>
>