Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-23 Thread Mark Tinka
On 3/23/21 17:03, Eric Dugas via NANOG wrote: Agreed. The few good examples in Canada are Ubisoft/i3D (now mostly just i3D) and Riot Games. We don't have Valve or Blizzard here. Epic Games seems to use Akamai for downloads/updates and AWS for backend so I don't see how you can

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-23 Thread Martijn Schmidt via NANOG
g Solutions http://www.ics-il.com Midwest-IX http://www.midwest-ix.com From: "Jose Luis Rodriguez" <mailto:jlrodrig...@gmail.com> To: nanog@nanog.org<mailto:nanog@nanog.org> Sent: Monday, March 22, 2021 9:13:46 PM Subject: Peering and Caching for Epic Games, Fortnite, et al

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-23 Thread Tom Beecher
://www.midwest-ix.com > > -- > *From: *"Jose Luis Rodriguez" > *To: *nanog@nanog.org > *Sent: *Monday, March 22, 2021 9:13:46 PM > *Subject: *Peering and Caching for Epic Games, Fortnite, et al > > We run a healthy-sized ISP (say, 2.5M hous

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-23 Thread Eric Dugas via NANOG
t-ix.com > > > From: "Jose Luis Rodriguez" > To: nanog@nanog.org > Sent: Monday, March 22, 2021 9:13:46 PM > Subject: Peering and Caching for Epic Games, Fortnite, et al > > We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and >

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-23 Thread Mike Hammett
PM Subject: Peering and Caching for Epic Games, Fortnite, et al We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and we really, REALLY want to make sure our users have an amazing experience when downloading the neverending Fortnite/Spacequest/Blizzard/DigDug updates that run d

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-23 Thread John Waters via NANOG
Hey! I know at least for Valve, you can set up a Steam Caching Server, and say do the top 100 games or whatnot and update it every week or so, that might put you in the right direction. LTT did a good video on this a few years ago, and they also posted this guide on their forums to assist

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-22 Thread Valdis Klētnieks
On Mon, 22 Mar 2021 20:13:46 -0600, Jose Luis Rodriguez said: > experience when downloading the neverending > Fortnite/Spacequest/Blizzard/DigDug updates that run down our pipes. Would > know who they are ) and would really like to link to the source even if it > means trenching through the

Re: Peering and Caching for Epic Games, Fortnite, et al

2021-03-22 Thread Mike Lyon
Doesn’t look like they peer at any of the IXs per peeringdb. Upstream appears to be Level3 so maybe peer or buy some transit from Level3/CenturyLink/Lumen or whatever company they are today? -Mike > On Mar 22, 2021, at 19:15, Jose Luis Rodriguez wrote: > >  > We run a healthy-sized ISP

Peering and Caching for Epic Games, Fortnite, et al

2021-03-22 Thread Jose Luis Rodriguez
We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and we really, REALLY want to make sure our users have an amazing experience when downloading the neverending Fortnite/Spacequest/Blizzard/DigDug updates that run down our pipes. Would love to hear from others about how