From basic experience I found that using a single engine, using JavaScript code
to create the new threads and using loadWithNewGlobal to start each thread gave
the best overall performance.
- Jim
> On Feb 27, 2017, at 7:58 AM, Frantzius, Jörg
> wrote:
>
> Hi,
>
Hi,
for our application we’re about to implement a global-per-thread on single
engine approach, and I’d be very thankful if someone in the know could share
some insights on whether this is worth the effort when compared to engine-per
thread (as the latter seems much more easy to implement for
That is true. Writing a function was always an option, but
ScriptContext's setReader(Reader) method made me think that there
would be a way to use it like the writer. But I guess it all makes
sense now.
Thanks to both of you for your help.
Burak
On 2/27/17, Sundararajan Athijegannathan