Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-28 Thread marc garrett
Hi Jeremy  all Netbehaviourists,

A warm thank you to Jeremy, for finding the time to take part in the 
interview on the Netbehaviour list.

I hope those who specifically joined the list for the discussion, as 
well as regular subscribers, enjoyed the interview as it progressed.

For those who still wish to visit The Jeremy Bailey Show:
It will be at HTTP until 19 Oct 2008
http://www.http.uk.net

I have been away in Sheffield this last week, but have heard there has 
been plenty of visitors since the opening. We will be putting photos up 
of the opening night this week coming.

There will also be a cleaned up version of the interview with Jeremy, 
available on furtherfield.org site by the end of this week, with new 
reviews.


 thanks to all those that came out on friday,
 especially to all the HTTP staff, I really
 enjoyed my time in London and met so many nice
 people I might have to consider returning
 sometime very soon,

Thank you for the kind words Jeremy  (of course) for your patience - 
especially in regard to whenever a glitch occurred with tech - testing 
our resolve ;-)

wishing all well.

marc

 Hi Marc,

 Friday's performance went really really well,
 great turn out and amazing audience, who of course were integral to
 the performance,

 for those who are just checking in, I wrote a new piece of software
 called WarMail that lets groups of people work together on an email
 using an asteroids like interface. The premise being that in the
 future we will colonize space but will be spread so thin that everyone
 will  have to have a certain military readiness to defend our
 intergalactic borders. We'll also want to keep in touch with loved
 ones, WarMail, represents a multitasking approach to this problem. It
 provides both military training and communication with loved ones. As
 an added bonus it requires you to do so in public with a group of
 strangers (collaborative team building!). On friday we composed an
 email to my mother using glowsticks and our voices to navigate a ship
 and attack clusters of letters that represented an alien army. The
 movement of our glowsticks rotated the ship, and our voices(in song)
 created thrust.

 Together we fired at letters to compose a message which, after much
 effort, read, goddd. I originally wanted something longer but the
 group was a bit disorganized and had trouble working together. We
 started things off by accidentally hitting the letter 'g', this is why
 we chose to start with god. It then took so long to get 'o' that I
 decided one word would be sufficient. Hitting the final letter 'd'
 resulted in much excitement and cheering which caused an accidental
 misfire and then laughter that triggered a second misfire, and thus
 the misspelling.  I spoke to my mother today and she had received the
 email but was slightly confused and worried that I she had upset me
 somehow.

 The most interesting part of Friday's performance were the moments
 when individuals decided to act independently of the group. For
 instance at one point a lone clapper attempted to fire at the final
 'd' as it was drifting past our sights. I was also surprised by the
 willingness of the audience to sing, in fact it seemed they enjoyed it
 a little too much, often over thrusting the ship past our target. They
 also sometimes sang overtop of my voice, missing crucial instructions.

 Overall it was really exciting for me to mesh my performance with a
 live audience and I learned a lot about how groups of drunken
 strangers interact with each other,

 for those interested, documentation of the performance (the actual
 screen capture video of the audience in the interface) can be seen at
 the gallery now. It's also secretly posted online, but I think I'll
 wait for the exhibition to expire before I publish the link.

 thanks to all those that came out on friday, especially to all the
 HTTP staff, I really enjoyed my time in London and met so many nice
 people I might have to consider returning sometime very soon,

 Jeremy


 On Wed, Sep 24, 2008 at 11:42 AM, marc garrett
 [EMAIL PROTECTED] wrote:
   
 Hi Jeremy,

 Before we wind this interview down - could you explain to those who were not
 present at the HTTP Gallery for your performance, what you did and how you
 feel it went, along with any other observations that you feel worth
 mentioning?

 marc





 Hey Marc,
 sorry for taking so long to reply, last minute business in prep for friday,

 
 Much of your work involves a GUI (Graphic User Interface). User
 interfaces as we generally experience them, provide components for users
 to communicate with a computer. The interface defines the boundary
 between software, the hardware device or a user. What is interesting is
 that you are actually within the interface as well, performing in these
 environments.

 Could you talk about the relationship between you as the software
 developer and the software itself, within your performances?
   
 It has always been very important 

Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-25 Thread Jeremy Bailey
Hi Marc,

Friday's performance went really really well,
great turn out and amazing audience, who of course were integral to
the performance,

for those who are just checking in, I wrote a new piece of software
called WarMail that lets groups of people work together on an email
using an asteroids like interface. The premise being that in the
future we will colonize space but will be spread so thin that everyone
will  have to have a certain military readiness to defend our
intergalactic borders. We'll also want to keep in touch with loved
ones, WarMail, represents a multitasking approach to this problem. It
provides both military training and communication with loved ones. As
an added bonus it requires you to do so in public with a group of
strangers (collaborative team building!). On friday we composed an
email to my mother using glowsticks and our voices to navigate a ship
and attack clusters of letters that represented an alien army. The
movement of our glowsticks rotated the ship, and our voices(in song)
created thrust.

Together we fired at letters to compose a message which, after much
effort, read, goddd. I originally wanted something longer but the
group was a bit disorganized and had trouble working together. We
started things off by accidentally hitting the letter 'g', this is why
we chose to start with god. It then took so long to get 'o' that I
decided one word would be sufficient. Hitting the final letter 'd'
resulted in much excitement and cheering which caused an accidental
misfire and then laughter that triggered a second misfire, and thus
the misspelling.  I spoke to my mother today and she had received the
email but was slightly confused and worried that I she had upset me
somehow.

The most interesting part of Friday's performance were the moments
when individuals decided to act independently of the group. For
instance at one point a lone clapper attempted to fire at the final
'd' as it was drifting past our sights. I was also surprised by the
willingness of the audience to sing, in fact it seemed they enjoyed it
a little too much, often over thrusting the ship past our target. They
also sometimes sang overtop of my voice, missing crucial instructions.

Overall it was really exciting for me to mesh my performance with a
live audience and I learned a lot about how groups of drunken
strangers interact with each other,

for those interested, documentation of the performance (the actual
screen capture video of the audience in the interface) can be seen at
the gallery now. It's also secretly posted online, but I think I'll
wait for the exhibition to expire before I publish the link.

thanks to all those that came out on friday, especially to all the
HTTP staff, I really enjoyed my time in London and met so many nice
people I might have to consider returning sometime very soon,

Jeremy


On Wed, Sep 24, 2008 at 11:42 AM, marc garrett
[EMAIL PROTECTED] wrote:
 Hi Jeremy,

 Before we wind this interview down - could you explain to those who were not
 present at the HTTP Gallery for your performance, what you did and how you
 feel it went, along with any other observations that you feel worth
 mentioning?

 marc





 Hey Marc,
 sorry for taking so long to reply, last minute business in prep for friday,

 Much of your work involves a GUI (Graphic User Interface). User
 interfaces as we generally experience them, provide components for users
 to communicate with a computer. The interface defines the boundary
 between software, the hardware device or a user. What is interesting is
 that you are actually within the interface as well, performing in these
 environments.

 Could you talk about the relationship between you as the software
 developer and the software itself, within your performances?

 It has always been very important for my image or the image of the
 user to be a part of the interfaces I create. My reason has a lot to
 do with my historical/theoretical approach. I have been exposed to a
 lot of 1970s performance video and have developed a very keen interest
 in the theoretical context of the period. Specifically, for what is
 termed Performance for the Camera. A popular term, but for those
 unfamiliar, it specifically refers to a state as described in Rosalind
 Krauss' essay, The Aesthetic of Narcissism, in which the artist
 becomes part of a feedback loop between his or herself and the
 electronics of the camera. This creates a unique self awareness
 (reflectivity) that was not present prior to this time. The artist
 literally watches themselves (on a close circuit monitor) creating the
 work and responding simultaneously. To put this in perspective, take
 one step back in time and performances were created for live audiences
 (less feedback), take one step forward and we land in the digital era
 and our camera from the 1970s has become a computer (hyper feedback).
 I like to call what I do Performance for the Computer, and it
 necessitates a re-evaluation of some of the psychological 

Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-24 Thread marc garrett
Hi Jeremy,

Before we wind this interview down - could you explain to those who were 
not present at the HTTP Gallery for your performance, what you did and 
how you feel it went, along with any other observations that you feel 
worth mentioning?

marc





Hey Marc,
sorry for taking so long to reply, last minute business in prep for friday,

  Much of your work involves a GUI (Graphic User Interface). User
  interfaces as we generally experience them, provide components for users
  to communicate with a computer. The interface defines the boundary
  between software, the hardware device or a user. What is interesting is
  that you are actually within the interface as well, performing in these
  environments.
 
  Could you talk about the relationship between you as the software
  developer and the software itself, within your performances?

It has always been very important for my image or the image of the
user to be a part of the interfaces I create. My reason has a lot to
do with my historical/theoretical approach. I have been exposed to a
lot of 1970s performance video and have developed a very keen interest
in the theoretical context of the period. Specifically, for what is
termed Performance for the Camera. A popular term, but for those
unfamiliar, it specifically refers to a state as described in Rosalind
Krauss' essay, The Aesthetic of Narcissism, in which the artist
becomes part of a feedback loop between his or herself and the
electronics of the camera. This creates a unique self awareness
(reflectivity) that was not present prior to this time. The artist
literally watches themselves (on a close circuit monitor) creating the
work and responding simultaneously. To put this in perspective, take
one step back in time and performances were created for live audiences
(less feedback), take one step forward and we land in the digital era
and our camera from the 1970s has become a computer (hyper feedback).
I like to call what I do Performance for the Computer, and it
necessitates a re-evaluation of some of the psychological paramters
that artists were working with in the 1970s. There's a lot of shit
that happened in between then and now, that's where things get very
interesting IMO.

ok, so with this in mind I can answer your question regarding my role
as a software developer, I'll have to tell a fable. It's going to be
long and poorly written and will repeat some of the above in crude
language, I'm tired...

So, it's 1970, you're a performance artist, you've been doing
performances all over the place, in studios, outdoors, in concert
halls, the back of police vans... you've got little to no
documentation... probably some photos, maybe some writing, maybe
you're lucky enough to have some super 8 footage and some halfway
decent audio recordings. Consumer video comes along, The Porta Pack,
wow, this is great! cheap tape, sync audio, live previewing. But shit,
the thing is prone to unspooling when jostled, and to see what things
look at you need a hefty monitor. Fuck, maybe it's not so great... but
wait, you've got a studio, you could setup there and do all kinds of
performances, watch them, adjust, finally get an idea of what/who
you're working with. Ok, this is strange, if I turn the monitor toward
me I can watch myself as if I were the audience. Hmmm... there's
something different about this. I can't go on doing the same kinds of
performances. Nope. this is brand new. Yay! Video Art is born!!

Ok, so fast forward a decade. It's 1980something, you're an upcoming
electronic artist using computers to make amazing things happen in
REALTIME! You have one problem, how do you document and show people
what you're working on. Oh, of course!!! you record it on a Handycam!
You pass the tapes around, copy them, they get copied, you end up
representing your country at the Venice Biennial. Happy endings are
great! Strange thing is you don't ever notice any of the things your
friends noticed in the 70s, nope, you go right on making documentation
on video without thinking twice about yourself as a performer. I'm
not a performer, I'm a programmer, my MACHINE is the artist, HE's
performing, ask HIM what HE thinks! this shows you what he does,
that's all... Ok... I'll do that, but don't you think your macho
friend is making you look a little meek on tape? nope, that's the way
I like it, I've put all of me into that thing, don't pay attention to
me. Ok, I'm going to just say it dude, your machine's got a bigger
dick than you and you're a bit of a chauvinist for masculinizing it
the way you are. I think you're using your machine in all kinds of
weird ways and I think you should think about what it means to give
yourself over to an object like that. I mean, seriously dude.

Ok, let's fast forward 2 more decades.
This thing called the internet is popular, everyone has a computer,
realtime video processing is on every cpu, we video conference with
friends and family, augmented reality is a burgeoning field. Ya, we
can do 

Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-19 Thread marc garrett
Hi Jeremy  all,

Thank you for your recent post to netbehaviour.

I am sure that many on here are aware by now, - the show is today. We 
are currently getting everything ready.

So, I will respond to Jeremy's questions over the weekend.

If anyone on this list just so happens to be in London, come along it 
would be great to meet :-)

chat soon.

marc
 Hey Marc,
 sorry for taking so long to reply, last minute business in prep for friday,

   
 Much of your work involves a GUI (Graphic User Interface). User
 interfaces as we generally experience them, provide components for users
 to communicate with a computer. The interface defines the boundary
 between software, the hardware device or a user. What is interesting is
 that you are actually within the interface as well, performing in these
 environments.

 Could you talk about the relationship between you as the software
 developer and the software itself, within your performances?
 

 It has always been very important for my image or the image of the
 user to be a part of the interfaces I create. My reason has a lot to
 do with my historical/theoretical approach. I have been exposed to a
 lot of 1970s performance video and have developed a very keen interest
 in the theoretical context of the period. Specifically, for what is
 termed Performance for the Camera. A popular term, but for those
 unfamiliar, it specifically refers to a state as described in Rosalind
 Krauss' essay, The Aesthetic of Narcissism, in which the artist
 becomes part of a feedback loop between his or herself and the
 electronics of the camera. This creates a unique self awareness
 (reflectivity) that was not present prior to this time. The artist
 literally watches themselves (on a close circuit monitor) creating the
 work and responding simultaneously. To put this in perspective, take
 one step back in time and performances were created for live audiences
 (less feedback), take one step forward and we land in the digital era
 and our camera from the 1970s has become a computer (hyper feedback).
 I like to call what I do Performance for the Computer, and it
 necessitates a re-evaluation of some of the psychological paramters
 that artists were working with in the 1970s. There's a lot of shit
 that happened in between then and now, that's where things get very
 interesting IMO.

 ok, so with this in mind I can answer your question regarding my role
 as a software developer, I'll have to tell a fable. It's going to be
 long and poorly written and will repeat some of the above in crude
 language, I'm tired...

 So, it's 1970, you're a performance artist, you've been doing
 performances all over the place, in studios, outdoors, in concert
 halls, the back of police vans... you've got little to no
 documentation... probably some photos, maybe some writing, maybe
 you're lucky enough to have some super 8 footage and some halfway
 decent audio recordings. Consumer video comes along, The Porta Pack,
 wow, this is great! cheap tape, sync audio, live previewing. But shit,
 the thing is prone to unspooling when jostled, and to see what things
 look at you need a hefty monitor. Fuck, maybe it's not so great... but
 wait, you've got a studio, you could setup there and do all kinds of
 performances, watch them, adjust, finally get an idea of what/who
 you're working with. Ok, this is strange, if I turn the monitor toward
 me I can watch myself as if I were the audience. Hmmm... there's
 something different about this. I can't go on doing the same kinds of
 performances. Nope. this is brand new. Yay! Video Art is born!!

 Ok, so fast forward a decade. It's 1980something, you're an upcoming
 electronic artist using computers to make amazing things happen in
 REALTIME! You have one problem, how do you document and show people
 what you're working on. Oh, of course!!! you record it on a Handycam!
 You pass the tapes around, copy them, they get copied, you end up
 representing your country at the Venice Biennial. Happy endings are
 great! Strange thing is you don't ever notice any of the things your
 friends noticed in the 70s, nope, you go right on making documentation
 on video without thinking twice about yourself as a performer. I'm
 not a performer, I'm a programmer, my MACHINE is the artist, HE's
 performing, ask HIM what HE thinks! this shows you what he does,
 that's all... Ok... I'll do that, but don't you think your macho
 friend is making you look a little meek on tape? nope, that's the way
 I like it, I've put all of me into that thing, don't pay attention to
 me. Ok, I'm going to just say it dude, your machine's got a bigger
 dick than you and you're a bit of a chauvinist for masculinizing it
 the way you are. I think you're using your machine in all kinds of
 weird ways and I think you should think about what it means to give
 yourself over to an object like that. I mean, seriously dude.

 Ok, let's fast forward 2 more decades.
 This thing called the internet is popular, everyone has 

Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-13 Thread Jeremy Bailey
marc,

kickn' it up a notch with the Freud! great stuff.

the truth is, I started art school in the 90s and all of my profs
taught identity politics work. Actually my first EVER studio class was
called women in art (I was the only man in the course). So starting
out I always felt as though I wasn't allowed to make art. I wasn't a
victim of any societal prejudices or discrimination, I was a very
happy privileged white man with very few cares. The type of work I
make now, the type that casts me as an ignorant/naive modern artist
playing with technology, was developed to try and create some
justification for myself in an ocean of those more deserving than I. A
friend of mine once commented in critique, The more you win Jeremy,
the more we lose. I've always thought that was a nice statement.

jeremy


On Fri, Sep 12, 2008 at 3:19 PM, marc garrett
[EMAIL PROTECTED] wrote:
 Hi Jeremy,

 To answer 1.

 Many on here (of course) would agree that the artist ego is a fragile
 instrument. There has been much explored around the artist ego and
 Sigmund Freud himself felt a personal connection to the artist
 Michelangelo.

 In 'Formulations regarding the Two Principles in Mental Functioning'
 (1911), Freud writes that art ... brings about a reconciliation of the
 two principles [pleasure and reality] in a peculiar way. An artist is
 originally a man who turns away from reality because he cannot come to
 terms with the renunciation of instinctual satisfaction which it at
 first demands, and who allows his erotic and ambitious wishes full play
 in the life of phantasy. He finds the way back to reality, however, from
 this world of phantasy by making use of his special gifts to mould his
 phantasies into truths of a new kind, which are valued by men as
 precious reflections of reality. Thus in a certain fashion he actually
 becomes the hero, the king, the creator, or the favourite he desired to
 be, without following the long, roundabout path of making real
 alterations in the external world. But he can only achieve this because
 other men feel the same dissatisfaction as he does with the renunciation
 demanded by reality, and because that dissatisfaction, which results
 from the replacement of the pleasure-principle by the reality principle,
 is itself part of reality.
 http://www.human-nature.com/free-associations/glover/chap1.html#8.

 The above rings true in some respect, yet it also informs us how a
 contemporary culture's dominant values, play a large part in influencing
 perceptions and conclusions. Another thing I find interesting regarding
 the artist and ego, is that (personal) romanticism is an essential
 ingredient. This notion of the artist being a hero is a fascinating
 theme which I have personally experienced when I was much younger. Some
 of these moments are just too embarrassing and too tense to dwell on.
 It's funny when reading older writings, because of the language,
 especially the (unconscious) masculine dominated, mannerisms. For
 instance, 'he' comes up may times in the article. Even though such
 concepts around the artist and ego are from long ago, I think that these
 psychological elements still remain.

  As I hinted the perception of some kind of
  order, some truth in everything that can be
  revealed is both interesting and hilarious to
  me. Mostly because the process involves a
  tremendous amount of abstraction, and therefore
  an acceptable amount of error. This error, or
  this incompleteness reflects strongly on my
  thoughts concerning artist ego. As in, the artist
  ego is a very precarious and fragile instrument
  that should likely never be played...

 ...'this incompleteness reflects strongly on my thoughts concerning
 artist ego'.

 I can definatley see this in some of your works, but one particular
 piece that springs to mind is 'Srongest Man' where you try to hold a
 camera at arms length.
 http://www.jeremybailey.net/podcasts/strongestman.m4v - I will not
 explain anything about the video, I think it explains itself. Lets just
 say that there is plenty of angst in it ;-)

 As mentioned, I will post a response to the rest of the text later...

 marc
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Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-13 Thread marc garrett
Hi Jeremy,

 kickn' it up a notch with the Freud! great stuff.

Yes, I may do this every now and then. Not necessarily with Freud, but 
with other references, just to open things up but only if it feels relevant.

 the truth is, I started art school in the 90s
 and all of my profs taught identity politics work.
 Actually my first EVER studio class was called
 women in art (I was the only man in the course).

 So starting out I always felt as though I wasn't
 allowed to make art. I wasn't a victim of any
 societal prejudices or discrimination, I was a
 very happy privileged white man with very few cares.

With identity politics being such a primary influence, it sounds like 
your art education was a complex yet insightful beginning. I can imagine 
that in order to find a voice for your work, there has been much 
re-evaluation taking place.

 The type of work I make now, the type that casts
 me as an ignorant/naive modern artist playing with
 technology, was developed to try and create some
 justification for myself in an ocean of those more
 deserving than I.

Do you think that going through the re-evaluative process of 
justification has helped or hindered your practice, in regards to your 
creative-identity and approach to what your artwork could of been?

marc
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Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-13 Thread Jeremy Bailey
marc,

 Do you think that going through the re-evaluative process of
 justification has helped or hindered your practice, in regards to your
 creative-identity and approach to what your artwork could of been?

I think it's healthy to re-evaluate, at least it's healthy for me. It
keeps me in check and appreciative of those around me. It has also
heightened my critical awareness, not just of myself but of everything
in my vicinity, which I think is what every artist should do.
Ultimately if you're not critical of yourself, how on earth can you be
critical of others?

not sure what things could have been, I used to do a lot of
impressionist landscape paintings in high school. I guess I could be
in a rocky farmer's field right now, watching the sun set and
considering the beauty of the amber light catching the silhouette of a
windswept pine.

jeremy

On Sat, Sep 13, 2008 at 4:51 PM, marc garrett
[EMAIL PROTECTED] wrote:
 Hi Jeremy,

  kickn' it up a notch with the Freud! great stuff.

 Yes, I may do this every now and then. Not necessarily with Freud, but
 with other references, just to open things up but only if it feels relevant.

  the truth is, I started art school in the 90s
  and all of my profs taught identity politics work.
  Actually my first EVER studio class was called
  women in art (I was the only man in the course).

  So starting out I always felt as though I wasn't
  allowed to make art. I wasn't a victim of any
  societal prejudices or discrimination, I was a
  very happy privileged white man with very few cares.

 With identity politics being such a primary influence, it sounds like
 your art education was a complex yet insightful beginning. I can imagine
 that in order to find a voice for your work, there has been much
 re-evaluation taking place.

  The type of work I make now, the type that casts
  me as an ignorant/naive modern artist playing with
  technology, was developed to try and create some
  justification for myself in an ocean of those more
  deserving than I.

 Do you think that going through the re-evaluative process of
 justification has helped or hindered your practice, in regards to your
 creative-identity and approach to what your artwork could of been?

 marc
 ___
 NetBehaviour mailing list
 NetBehaviour@netbehaviour.org
 http://www.netbehaviour.org/mailman/listinfo/netbehaviour

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Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-12 Thread richard willis
really enjoying this interview format. so many listserv mails are enormously
long and discourage reading whilst this piecemeal approach is much less
overwhelming and you get to enjoy the dialogue as it rolls along through
time, bit like keeping up with a soap opera.



2008/9/11 marc garrett [EMAIL PROTECTED]

 Hi Jeremy,

 It is interesting how well the main image that you have designed for
 'WarMail', relates to the references you have posted. This shows an
 attention to fine detail, not just with respect to the colour used, but
 also the form and composition. The triangle used in 'WarMail'
 symbolically could be associated to the American One Dollar Bill (I'm
 using a shorter link here just to be practical for the list)
 http://tinyurl.com/6paf9x - it also seems fitting that the latin words
 'Novus ordo seclorum' when translated mean 'New Order of the Ages'.
 Scary stuff, almost Star Wars rhetoric.

 The phrase Novus ordo seclorum (Latin for New Order of the Ages)
 appears on the reverse of the Great Seal of the United States, first
 designed in 1782 and printed on the back of the American dollar bill
 since 1935...

 The phrase is often mistranslated as New World Order, but the Latin
 for that phrase would be Novus Ordo Mundi. Wikipedia -
 http://tinyurl.com/5jqgcs

 So, I have two questions. The first is whether you were conscious of
 these connections?

 The other is asking if you could share with us the context and processes
 of the 'WarMail' performance at the Gallery next Friday?

 marc

  Hi Marc, everyone,
 
  The Logo is inspired by diverse sources,
  the primary purpose is for it to look and feel a lot like the contents
  of next Friday's performance.
 
  I work a lot in graphic arts and advertising and I often try and
  reflect current cultural trends/aesthetics in my own artwork work to
  discuss the interplay between the way information is designed and the
  way it is received. In other words, the way things look right now have
  a lot to do with the way things are right now and vice versa. I'm
  currently very interested in recent revivals in 80s aesthetics,
  especially the use of airbrushed 3d Wireframe models and the
  combination of certain colours like the teal and red pictured in the
  logo. This look is obviously apparent in a lot of early videogames,
  and computer visualizations. I suppose it originally existed as a
  limitation of graphics power but evolved into an aesthetic that
  represents something else. I've also been looking at a lot of Op art
  and cold war computer interfaces.
 
  for those more visual below is a list of links to inspired sources.
 
  Op Art, Richard Anuszkiewicz
  
 http://www.okcmoa.com/~okcmoa/files/u1/Anuszkiewicz__Diamond_Chroma__1968.091.jpghttp://www.okcmoa.com/%7Eokcmoa/files/u1/Anuszkiewicz__Diamond_Chroma__1968.091.jpg
 
  Daft Punk, Alive Logo:
  http://upload.wikimedia.org/wikipedia/en/4/49/Daft_Punk_Alive_2007.JPG
  Tron, Poster:
 http://www.galacticawatercooler.com/wp-content/uploads/2007/11/post-tron.jpg
  more Tron artwork:
  http://pics.livejournal.com/xray_studios/pic/0002q0k2/s640x480
  Kavinsky Album Art:
  http://ecx.images-amazon.com/images/I/51XUwgQCmmL._SL500_AA280_.jpg
  Metallica Logo: http://www.freewebs.com/d4wg/metallica.jpg
  American One Dollar Bill:
  
 http://www.kumah.org/uploaded_images/OneDollar_NovusOrdoSeclorum-704631.jpg
 
  Asteroids Deluxe Artwork:
  
 http://i.cdn.turner.com/gametap/web30/games/120018050/AsteroidsDeluxe_ARC_Atari_205_914b0.PNG
 
  Iron Man, the movie's computer interface
  http://www.denofgeek.com/siteimage/scale/800/600/21640.png
  FA 18 Fighter cockpit:
  http://www.ausairpower.net/FA-18D-Cockpit-Night-Attack-S.jpg
 
  jeremy
 
 
  On Thu, Sep 11, 2008 at 4:10 PM, marc garrett
  [EMAIL PROTECTED] wrote:
 
  A warm welcome to Netbehaviour Jeremy,
 
  I want to begin by discussing 'WarMail' which will be performed with a
  participating audience at the HTTP Gallery next Friday the 19th.
 
 
 
 
  I am intrigued by the image that you are using to represent this
 project.
  It looks as if it might be referring to a Star Wars film poster, but I
 am
  sure that this is not the case. Could you enlighten us on how this image
  came about?
 
  marc
 
 
 
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Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-12 Thread Jeremy Bailey
Hey Marc,

1. Absolutely conscious. As I hinted the perception of some kind of
order, some truth in everything that can be revealed is both
interesting and hilarious to me. Mostly because the process involves a
tremendous amount of abstraction, and therefore an acceptable amount
of error. This error, or this incompleteness reflects strongly on my
thoughts concerning artist ego. As in, the artist ego is a very
precarious and fragile instrument that should likely never be played.
Of course the audience's willingness to accept a temporary fantasy is
also integral. The whole situation just makes me smile. It's so cute.

2. On Friday I will present a new performance called WarMail. It
evolved from HTTPs request for a piece that took collaboration into
concern. I frankly have little tolerance for collaboration and it's
uber inclusive oxymoronic brother audience participation. My thought
is, whatever version of collaboration you subscribe to, the outcome is
usually the result of whatever interface you chose to work under.  A
jam band is a good example. A terrible interface that results in vomit
inducing tedium for the audience. SO! with that in mind, I have
written a new piece of software that I will demo with the help of the
audience. The software is a thin email client. As in limited. It's
all interface and it plays a bit like a game of asteroids. Think
war/office hybrid.  It also takes most of the direct control away from
me, the author, and puts me in the role of conductor, which is a nice
way of thinking about what an interface actually does. As a group we
will attempt to write an email to my mother, whom I haven't seen in a
while due to overseas travel. The interface is controlled by the
groups voice and body movements. Of course, the audience could
overthrow this decision, and herein lies the opportunity to examine
our primal desire for conflict. Every collaboration is fraught with
it, the project just tries to make this as direct and obvious as
possible. So, on friday, using our collective shrieking and some dance
moves we will decide to either get along and celebrate the woman who
brought me into this world, or we will engage in a messy incoherent
curse word peppered battle that leaves my mother wondering why she
ever starting using the Internet. Either way, I think we're going to
have fun and we're going to feel something strange.

jeremy


On Thu, Sep 11, 2008 at 10:59 PM, marc garrett
[EMAIL PROTECTED] wrote:
 Hi Jeremy,

 It is interesting how well the main image that you have designed for
 'WarMail', relates to the references you have posted. This shows an
 attention to fine detail, not just with respect to the colour used, but
 also the form and composition. The triangle used in 'WarMail'
 symbolically could be associated to the American One Dollar Bill (I'm
 using a shorter link here just to be practical for the list)
 http://tinyurl.com/6paf9x - it also seems fitting that the latin words
 'Novus ordo seclorum' when translated mean 'New Order of the Ages'.
 Scary stuff, almost Star Wars rhetoric.

 The phrase Novus ordo seclorum (Latin for New Order of the Ages)
 appears on the reverse of the Great Seal of the United States, first
 designed in 1782 and printed on the back of the American dollar bill
 since 1935...

 The phrase is often mistranslated as New World Order, but the Latin
 for that phrase would be Novus Ordo Mundi. Wikipedia -
 http://tinyurl.com/5jqgcs

 So, I have two questions. The first is whether you were conscious of
 these connections?

 The other is asking if you could share with us the context and processes
 of the 'WarMail' performance at the Gallery next Friday?

 marc

 Hi Marc, everyone,

 The Logo is inspired by diverse sources,
 the primary purpose is for it to look and feel a lot like the contents
 of next Friday's performance.

 I work a lot in graphic arts and advertising and I often try and
 reflect current cultural trends/aesthetics in my own artwork work to
 discuss the interplay between the way information is designed and the
 way it is received. In other words, the way things look right now have
 a lot to do with the way things are right now and vice versa. I'm
 currently very interested in recent revivals in 80s aesthetics,
 especially the use of airbrushed 3d Wireframe models and the
 combination of certain colours like the teal and red pictured in the
 logo. This look is obviously apparent in a lot of early videogames,
 and computer visualizations. I suppose it originally existed as a
 limitation of graphics power but evolved into an aesthetic that
 represents something else. I've also been looking at a lot of Op art
 and cold war computer interfaces.

 for those more visual below is a list of links to inspired sources.

 Op Art, Richard Anuszkiewicz
 http://www.okcmoa.com/~okcmoa/files/u1/Anuszkiewicz__Diamond_Chroma__1968.091.jpg
 Daft Punk, Alive Logo:
 http://upload.wikimedia.org/wikipedia/en/4/49/Daft_Punk_Alive_2007.JPG
 Tron, Poster: 
 

Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-12 Thread marc garrett
Hi Jeremy,

Rewinding back into the Star Wars theme just for a moment. I have just 
found out that the UK's first Jedi course is on offer at Queen's 
University Belfast in November.

it hopes to attract Star Wars fans and introduce them to the joys of 
continuing their education through open learning.

It also claims to examine the wider issues behind the Star Wars 
universe, like balance, destiny, dualism, fatherhood and fascism.

Perhaps they would be interested in being part of the WarMail 
performance next Friday.
http://tinyurl.com/0

Will get back regarding your recent post very soon :-)

marc
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Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-11 Thread Rob Myers
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi Jeremy.

I like the poster image as well.

Jeremy Bailey wrote:

 Tron

I find Tron fascinating because its striking aesthetic is the product of
computers being mythologised by people with a limited technological
understanding of computers but a keen understanding of how they were
affecting popular culture.

 for those more visual below is a list of links to inspired sources.

Also of possible interest:

Atari's Battlezone:

http://www.moteinteractive.com/tutorials/gameDev/battlezone2.gif

WarGames:

http://cache.io9.com/assets/resources/2007/10/Wargames.jpg

Airbrush Typography:

http://www.jerrydroberts.com/brokedowncinema/Poster/XanaduPoster.jpg

- - Rob Myers.

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Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

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Re: [NetBehaviour] The Jeremy Bailey Interview on the Netbehaviour.

2008-09-11 Thread marc garrett
Hi Jeremy,

It is interesting how well the main image that you have designed for 
'WarMail', relates to the references you have posted. This shows an 
attention to fine detail, not just with respect to the colour used, but 
also the form and composition. The triangle used in 'WarMail' 
symbolically could be associated to the American One Dollar Bill (I'm 
using a shorter link here just to be practical for the list) 
http://tinyurl.com/6paf9x - it also seems fitting that the latin words 
'Novus ordo seclorum' when translated mean 'New Order of the Ages'. 
Scary stuff, almost Star Wars rhetoric.

The phrase Novus ordo seclorum (Latin for New Order of the Ages) 
appears on the reverse of the Great Seal of the United States, first 
designed in 1782 and printed on the back of the American dollar bill 
since 1935...

The phrase is often mistranslated as New World Order, but the Latin 
for that phrase would be Novus Ordo Mundi. Wikipedia - 
http://tinyurl.com/5jqgcs

So, I have two questions. The first is whether you were conscious of 
these connections?

The other is asking if you could share with us the context and processes 
of the 'WarMail' performance at the Gallery next Friday?

marc

 Hi Marc, everyone,

 The Logo is inspired by diverse sources,
 the primary purpose is for it to look and feel a lot like the contents
 of next Friday's performance.

 I work a lot in graphic arts and advertising and I often try and
 reflect current cultural trends/aesthetics in my own artwork work to
 discuss the interplay between the way information is designed and the
 way it is received. In other words, the way things look right now have
 a lot to do with the way things are right now and vice versa. I'm
 currently very interested in recent revivals in 80s aesthetics,
 especially the use of airbrushed 3d Wireframe models and the
 combination of certain colours like the teal and red pictured in the
 logo. This look is obviously apparent in a lot of early videogames,
 and computer visualizations. I suppose it originally existed as a
 limitation of graphics power but evolved into an aesthetic that
 represents something else. I've also been looking at a lot of Op art
 and cold war computer interfaces.

 for those more visual below is a list of links to inspired sources.

 Op Art, Richard Anuszkiewicz
 http://www.okcmoa.com/~okcmoa/files/u1/Anuszkiewicz__Diamond_Chroma__1968.091.jpg
 Daft Punk, Alive Logo:
 http://upload.wikimedia.org/wikipedia/en/4/49/Daft_Punk_Alive_2007.JPG
 Tron, Poster: 
 http://www.galacticawatercooler.com/wp-content/uploads/2007/11/post-tron.jpg
 more Tron artwork:
 http://pics.livejournal.com/xray_studios/pic/0002q0k2/s640x480
 Kavinsky Album Art:
 http://ecx.images-amazon.com/images/I/51XUwgQCmmL._SL500_AA280_.jpg
 Metallica Logo: http://www.freewebs.com/d4wg/metallica.jpg
 American One Dollar Bill:
 http://www.kumah.org/uploaded_images/OneDollar_NovusOrdoSeclorum-704631.jpg
 Asteroids Deluxe Artwork:
 http://i.cdn.turner.com/gametap/web30/games/120018050/AsteroidsDeluxe_ARC_Atari_205_914b0.PNG
 Iron Man, the movie's computer interface
 http://www.denofgeek.com/siteimage/scale/800/600/21640.png
 FA 18 Fighter cockpit:
 http://www.ausairpower.net/FA-18D-Cockpit-Night-Attack-S.jpg

 jeremy


 On Thu, Sep 11, 2008 at 4:10 PM, marc garrett
 [EMAIL PROTECTED] wrote:
   
 A warm welcome to Netbehaviour Jeremy,

 I want to begin by discussing 'WarMail' which will be performed with a
 participating audience at the HTTP Gallery next Friday the 19th.




 I am intrigued by the image that you are using to represent this project.
 It looks as if it might be referring to a Star Wars film poster, but I am
 sure that this is not the case. Could you enlighten us on how this image
 came about?

 marc



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