note:  i've just pushed a small change to the gogo-hid source (make the 
debug/utility function read all show a hex string rep of each byte rather than 
an int value)

i am not yet pushing a new release, though i did add a tag.

if after code review it looks like this version is good-to-go (improbable that 
there will be NO changes), then i will make a release for final "smoke" testing.

-c


On Jan 14, 2015, at 9:55 AM, Corey Brady <cbr...@inquirelearning.com> wrote:

> hello devel --
> 
> i am going to have to be driving ModelSim PNoM classroom kits down to Noble 
> Johnson College Prep today, so will not be able to be at the meeting.
> my news is 
> 
> *) i have finished a pre-release version of the GoGo-HID extension, which 
> i've tested on my machine (2012 retina macbook pro, Lion) and on a Windows 8 
> laptop (more details unknown), and which Dave W has tested on his machine (i 
> believe 2014 macbook pro, Yosemite).  if anyone could test on linux, that 
> would be a big help.  then there's the turmoil that this has caused because 
> of the idea not just to use it in uri's class, but also to put it into the 
> upcoming release.  looking forward to that question (and the cascade of 
> questions around togo) getting clarified.
> 
> *) more work on the 3d geometry project proposal.  i have shared the proposal 
> draft with frank, and discussed some informally around.  
> 
> *) played some with levelspace in advance of the ccl-research presentation 
> (thurs) & release-destiny meeting (on friday).  made a geometry-on-the-cube 
> model that is an easy prototype toward the idea of geometry-on-a-surface.  
> using levelspace was easy.  also, the development pattern for me this time 
> was, build a shell of a parent model. close netlogo.  build a version of the 
> child model with procedures that would be moved up to the parent.  test.  
> move procedures to parent. test integration.  There's a little bit of the 
> problem that we had with HubNet when you had to make client interfaces as 
> separate netlogo models (rather than using the client editor as an embedded 
> authoring envt).  but in my simple case it wasn't too bad.
> 
> best,
> -c
> 

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