23rd Chaos Communication Congress, Berlin
Pornography and Technology, by Tina Lorenz
http://events.ccc.de/congress/2006/Fahrplan/events/1422.en.html

Tina Lorenz's blog + video recording of the talk
http://www.haecksen.org/~tina/blog/

Notes by WMMNA
http://www.we-make-money-not-art.com/archives/009235.php

Abstract:
Pornography is an abstract phenomenon. It cannot exist without a  
medium to propagate it, and it has very little (if anything at all)  
to do with sex. The relationship between pornography, which is  
entirely fictional and sex, which is very real, very sweaty and  
mostly not a very aesthetic thing is something like the correlation  
of science-fiction literature and technological innovation: sometimes  
the ideas are bizarre, completely nuts and would never work without a  
Heisenberg Compensator - but sometimes some fragment lasts and is  
taken to the real world.

The key to pornography is perception; perception is passive and  
naturally conceptional, since the eye and the brain have to translate  
the image (be it letters, a painting or a frame from a movie) into  
sexual stimulations and 'make something of it'. This is hard  
cognitive work that requires media competence and a high degree of  
ability to abstract. Contrary to the strong wish of authenticity and  
realism that prevails in most of the consumers, the techniques of  
sexual stimulation by pornography (and its side products like sex  
toys, for example) have become ever more fictional and not corporeal.  
We had to learn how to be sexually stimulated by something so far  
away from sex and all that precedes it that it seems almost  
impossible we managed it.

The relationship between pornography and technology has always been a  
love story of sorts: new developments in technology were an inviting  
incentive for the emerging porno industry which in turn, as it became  
more powerful, was supposed to have had enough weight to influence  
specific technological innovations. In all this, idealism did not  
surface; the power of what worked and therefore paid and what did not  
was entirely in the hands of the (predominantly male) customers, who  
were assumed to be techno-savvy. The porno industry was very open- 
minded and experimental, and in the quest of the next hot thing that  
sells, interesting approaches were made.

Typically, it's the porno industry that makes new developments  
interesting and available for the masses: one of the first fields of  
application of proprietary streaming solutions for example was the  
Cam Girls phenomenon: girls at home on their beds, who streamed their  
stamp-sized webcam pictures to dozens and hundreds of customers at  
the same time in real time. And just think of the remote-controlled  
dildo operated via online interface by a customer thousands of miles  
away at his computer.

Although Pornography may not be the number one factor geeks think  
about when they dream up new products and new standards (they usually  
dream about porn seperately, if they are not Zwiebeltuete  
fetishists), it features largely in the consideration if something  
new is going to be hot or not.



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