Re: thounghs about Nim language in godot

2017-08-05 Thread DTxplorer
Thank you for the clarification. Sorry I didn't see you removed the autoloaded .gdns file.

Re: thounghs about Nim language in godot

2017-08-04 Thread endragor
Who cares how many files it creates? Only what you use (import) gets compiled. C++ and D bindings have to generate the same number of classes. "The settings need so much steps" \- not sure what this refers to. If you have Nim and Godot you basically only have to install nake and set GODOT_BIN

Re: thounghs about Nim language in godot

2017-08-03 Thread DTxplorer
That binding bloats Godot project much more than the C++ and D bindings, it's sad.

Re: thounghs about Nim language in godot

2017-08-03 Thread DTxplorer
Nake tells my GODOT_BIN path is "invalid". GODOT_BIN path: /home/drit0/Programmes/Godot3.0/godot-master/bin But it is not true, I'm pretty sure it is the exact path of Godot.

Re: thounghs about Nim language in godot

2017-08-02 Thread Tiberium
DTxplorer: don't worry, nothing bad

Re: thounghs about Nim language in godot

2017-08-01 Thread DTxplorer
Hi Tiberium. I installed godot-nim using "nimble install godot" command succesfully but with this warning. Warning: File 'apigen.nim' inside package 'godot' is outside of the permitted namespace, should be inside a directory named 'godot' but is in a directory named 'apigen'

Re: thounghs about Nim language in godot

2017-08-01 Thread Tiberium
DTxplorer, you need to install godot-nim package itself first

Re: thounghs about Nim language in godot

2017-08-01 Thread DTxplorer
I try to follow instructions from the project examples [https://github.com/pragmagic/godot-nim/tree/master/examples/stub](https://github.com/pragmagic/godot-nim/tree/master/examples/stub) but when I run nake build nakefile.nim(5, 8) Error: cannot open 'godotapigen'

Re: thounghs about Nim language in godot

2017-07-31 Thread Tiberium
You can now use Godot-Nim with master branch of Godot (so newest version)

Re: thounghs about Nim language in godot

2017-07-28 Thread Tiberium
Author said that only one PR to godot engine left

Re: thounghs about Nim language in godot

2017-07-28 Thread DTxplorer
Unfortunately this binding needs a forked version of the engine. You must consider this binding as a W.I.P. Anyway it's nice work and I hope this will be completed soon.

Re: thounghs about Nim language in godot

2017-07-28 Thread Tiberium
>From the example: # Copyright 2017 Xored Software, Inc. import strutils import godot import engine, label, resource_loader, packed_scene gdobj FPSCounter of Label: var lastFPS: float32 method ready*() = setProcess(true)

Re: thounghs about Nim language in godot

2017-07-28 Thread DTxplorer
I wonder how the Nim particular OOP works with the Godot Engine and his huge inheritance tree. Maybe it does not matter... But anyway, this engine is gradually gaining popularity and it can help Nim language to be more spreaded.

Re: thounghs about Nim language in godot

2017-07-28 Thread Tiberium
[https://github.com/pragmagic/godot-nim](https://github.com/pragmagic/godot-nim) Yay, proper GDNative bindings!!!

Re: thounghs about Nim language in godot

2016-08-15 Thread Angluca
Maybe godot should use nim intead gdscript, Like nim! Godot is a good game engine.

Re: thounghs about Nim language in godot

2016-08-15 Thread hcorion
Hey, that's cool! Has anybody started a binding for godot yet? Does someone want to start a git repo, maybe an official one? This guy: [https://github.com/ggVGc/nim-godot](https://github.com/ggVGc/nim-godot) seems to have started, but it was a year ago, before this whole push for these new

Re: thounghs about Nim language in godot

2016-08-15 Thread Libman
This just in -- "[MORE PROGRAMMING LANGUAGES IN GODOT, WANT TO HELP?](https://godotengine.org/article/godot-getting-more-languages)" \-- > There currently is a lot of demand for additional languages, such as Java, > Haxe, Swift, Object Pascal, etc. **As Godot 2.2 will focus on new languages, >

Re: thounghs about Nim language in godot

2016-06-30 Thread UnnoTed
cdunn2001, in the facebook post it says: > 1. This new API is meant for statically typed languages that support > multi-threading, so no ruby, lua or python, etc. > 2. Examples of this are languages such as Java, Pascal, Haxe, TypeScript, > Rust, Dart, Go, whatever. >

Re: thounghs about Nim language in godot

2016-06-30 Thread cdunn2001
Nim isn't really designed as an embeddable language. It's good for "embedded systems", i.e. small microprocessors with small memory, but that's different. For performance (to avoid "waiting for Godot"), I'd look at Lua. * [https://www.lua.org/about.html](https://www.lua.org/about.html)

thounghs about Nim language in godot

2016-06-27 Thread alglez
Hi I'm new to this forum. I read about nim sometime ago, but anyway I am programming languages noob and I haven't really tried nim. Recently godot game engine ([http://www.godotengine.org/](http://forum.nim-lang.org///www.godotengine.org/)) introduce a new binding API focuses to support