sonymoon commented on a change in pull request #769: ZOOKEEPER-3242: Add server 
side connecting throttling
URL: https://github.com/apache/zookeeper/pull/769#discussion_r314345629
 
 

 ##########
 File path: 
zookeeper-server/src/main/java/org/apache/zookeeper/server/BlueThrottle.java
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 @@ -0,0 +1,268 @@
+/**
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.zookeeper.server;
+
+import java.util.Random;
+
+import org.apache.zookeeper.common.Time;
+
+/**
+ * Implements a token-bucket based rate limiting mechanism with optional
+ * probabilistic dropping inspired by the BLUE queue management algorithm [1].
+ *
+ * The throttle provides the {@link #checkLimit(int)} method which provides
+ * a binary yes/no decision.
+ *
+ * The core token bucket algorithm starts with an initial set of tokens based
+ * on the <code>maxTokens</code> setting. Tokens are dispensed each
+ * {@link #checkLimit(int)} call, which fails if there are not enough tokens to
+ * satisfy a given request.
+ *
+ * The token bucket refills over time, providing <code>fillCount</code> tokens
+ * every <code>fillTime</code> milliseconds, capping at <code>maxTokens</code>.
+ *
+ * This design allows the throttle to allow short bursts to pass, while still
+ * capping the total number of requests per time interval.
+ *
+ * One issue with a pure token bucket approach for something like request or
+ * connection throttling is that the wall clock arrival time of requests 
affects
+ * the probability of a request being allowed to pass or not. Under constant
+ * load this can lead to request starvation for requests that constantly arrive
+ * later than the majority.
+ *
+ * In an attempt to combat this, this throttle can also provide probabilistic
+ * dropping. This is enabled anytime <code>freezeTime</code> is set to a value
+ * other than <code>-1</code>.
+ *
+ * The probabilistic algorithm starts with an initial drop probability of 0, 
and
+ * adjusts this probability roughly every <code>freezeTime</code> milliseconds.
+ * The first request after <code>freezeTime</code>, the algorithm checks the
+ * token bucket. If the token bucket is empty, the drop probability is 
increased
+ * by <code>dropIncrease</code> up to a maximum of <code>1</code>. Otherwise, 
if
+ * the bucket has a token deficit less than <code>decreasePoint * 
maxTokens</code>,
+ * the probability is decreased by <code>dropDecrease</code>.
+ *
+ * Given a call to {@link #checkLimit(int)}, requests are first dropped 
randomly
+ * based on the current drop probability, and only surviving requests are then
+ * checked against the token bucket.
+ *
+ * When under constant load, the probabilistic algorithm will adapt to a drop
+ * frequency that should keep requests within the token limit. When load drops,
+ * the drop probability will decrease, eventually returning to zero if 
possible.
+ *
+ * [1] "BLUE: A New Class of Active Queue Management Algorithms"
+ **/
+
+public class BlueThrottle {
+    private int maxTokens;
+    private int fillTime;
+    private int fillCount;
+    private int tokens;
+    private long lastTime;
+
+    private int freezeTime;
+    private long lastFreeze;
+    private double dropIncrease;
+    private double dropDecrease;
+    private double decreasePoint;
+    private double drop;
+
+    Random rng;
+
+    public static final String CONNECTION_THROTTLE_TOKENS = 
"zookeeper.connection_throttle_tokens";
+    public static final int DEFAULT_CONNECTION_THROTTLE_TOKENS;
+
+    public static final String CONNECTION_THROTTLE_FILL_TIME = 
"zookeeper.connection_throttle_fill_time";
+    public static final int DEFAULT_CONNECTION_THROTTLE_FILL_TIME;
+
+    public static final String CONNECTION_THROTTLE_FILL_COUNT = 
"zookeeper.connection_throttle_fill_count";
+    public static final int DEFAULT_CONNECTION_THROTTLE_FILL_COUNT;
+
+    public static final String CONNECTION_THROTTLE_FREEZE_TIME = 
"zookeeper.connection_throttle_freeze_time";
+    public static final int DEFAULT_CONNECTION_THROTTLE_FREEZE_TIME;
+
+    public static final String CONNECTION_THROTTLE_DROP_INCREASE = 
"zookeeper.connection_throttle_drop_increase";
+    public static final double DEFAULT_CONNECTION_THROTTLE_DROP_INCREASE;
+
+    public static final String CONNECTION_THROTTLE_DROP_DECREASE = 
"zookeeper.connection_throttle_drop_decrease";
+    public static final double DEFAULT_CONNECTION_THROTTLE_DROP_DECREASE;
+
+    public static final String CONNECTION_THROTTLE_DECREASE_RATIO = 
"zookeeper.connection_throttle_decrease_ratio";
+    public static final double DEFAULT_CONNECTION_THROTTLE_DECREASE_RATIO;
+
+
+    static {
+        DEFAULT_CONNECTION_THROTTLE_TOKENS = 
Integer.getInteger(CONNECTION_THROTTLE_TOKENS, 0);
+        DEFAULT_CONNECTION_THROTTLE_FILL_TIME = 
Integer.getInteger(CONNECTION_THROTTLE_FILL_TIME, 1);
+        DEFAULT_CONNECTION_THROTTLE_FILL_COUNT = 
Integer.getInteger(CONNECTION_THROTTLE_FILL_COUNT, 1);
+
+        DEFAULT_CONNECTION_THROTTLE_FREEZE_TIME = 
Integer.getInteger(CONNECTION_THROTTLE_FREEZE_TIME, -1);
+        DEFAULT_CONNECTION_THROTTLE_DROP_INCREASE = 
getDoubleProp(CONNECTION_THROTTLE_DROP_INCREASE, 0.02);
+        DEFAULT_CONNECTION_THROTTLE_DROP_DECREASE = 
getDoubleProp(CONNECTION_THROTTLE_DROP_DECREASE, 0.002);
+        DEFAULT_CONNECTION_THROTTLE_DECREASE_RATIO = 
getDoubleProp(CONNECTION_THROTTLE_DECREASE_RATIO, 0);
+    }
+
+    /* Varation of Integer.getInteger for real number properties */
+    private static double getDoubleProp(String name, double def) {
+        String val = System.getProperty(name);
+        if(val != null) {
+            return Double.parseDouble(val);
+        }
+        else {
+            return def;
+        }
+    }
+
+
+    public BlueThrottle() {
+        // Disable throttling by default (maxTokens = 0)
+        this.maxTokens = DEFAULT_CONNECTION_THROTTLE_TOKENS;
+        this.fillTime  = DEFAULT_CONNECTION_THROTTLE_FILL_TIME;
+        this.fillCount = DEFAULT_CONNECTION_THROTTLE_FILL_COUNT;
+        this.tokens = maxTokens;
+        this.lastTime = Time.currentElapsedTime();
+
+        // Disable BLUE throttling by default (freezeTime = -1)
+        this.freezeTime = DEFAULT_CONNECTION_THROTTLE_FREEZE_TIME;
+        this.lastFreeze = Time.currentElapsedTime();
+        this.dropIncrease = DEFAULT_CONNECTION_THROTTLE_DROP_INCREASE;
+        this.dropDecrease = DEFAULT_CONNECTION_THROTTLE_DROP_DECREASE;
+        this.decreasePoint = DEFAULT_CONNECTION_THROTTLE_DECREASE_RATIO;
+        this.drop = 0;
+
+        this.rng = new Random();
+    }
+
+    public synchronized void setMaxTokens(int max) {
+        int deficit = maxTokens - tokens;
+        maxTokens = max;
+        tokens = max - deficit;
+    }
+
+    public synchronized void setFillTime(int time) {
+        fillTime = time;
+    }
+
+    public synchronized void setFillCount(int count) {
+        fillCount = count;
+    }
+
+    public synchronized void setFreezeTime(int time) {
+        freezeTime = time;
+    }
+
+    public synchronized void setDropIncrease(double increase) {
+        dropIncrease = increase;
+    }
+
+    public synchronized void setDropDecrease(double decrease) {
+        dropDecrease = decrease;
+    }
+
+    public synchronized void setDecreasePoint(double ratio) {
+        decreasePoint = ratio;
+    }
+
+    public synchronized int getMaxTokens() {
+        return maxTokens;
+    }
+
+    public synchronized int getFillTime() {
+        return fillTime;
+    }
+
+    public synchronized int getFillCount() {
+        return fillCount;
+    }
+
+    public synchronized int getFreezeTime() {
+        return freezeTime;
+    }
+
+    public synchronized double getDropIncrease() {
+        return dropIncrease;
+    }
+
+    public synchronized double getDropDecrease() {
+        return dropDecrease;
+    }
+
+    public synchronized double getDecreasePoint() {
+        return decreasePoint;
+    }
+
+    public synchronized double getDropChance() {
+        return drop;
+    }
+
+    public synchronized int getDeficit() {
+        return maxTokens - tokens;
+    }
+
+    public synchronized boolean checkLimit(int need) {
+        // A maxTokens setting of zero disables throttling
+        if (maxTokens == 0)
+            return true;
+
+        long now = Time.currentElapsedTime();
+        long diff = now - lastTime;
+
+        if (diff > fillTime) {
+            int refill = (int)(diff * fillCount / fillTime);
+            tokens = Math.min(tokens + refill, maxTokens);
+            lastTime = now;
+        }
+
+        // A freeze time of -1 disables BLUE randomized throttling
+        if(freezeTime != -1) {
+            if(!checkBlue(now)) {
+                return false;
+            }
+        }
+
+        if (tokens < need) {
+            return false;
+        }
+
+        tokens -= need;
+        return true;
+    }
+
+    public synchronized boolean checkBlue(long now) {
 
 Review comment:
   IMO,  method `checkBlue ` should have a access level of `private` since it 
is only called inside this class.

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