Jeffrey Stedfast <jeste...@microsoft.com> writes:
>> -Original Message-
>> From: David Bremner [mailto:da...@tethera.net]
>> Sent: Tuesday, March 14, 2017 9:18 AM
>> To: Jeffrey Stedfast <jeste...@microsoft.com>; notmuch@notmuchmail.org
>&g
On Tue 2017-05-09 10:37:30 -0300, David Bremner wrote:
> Just for the record, I have some patches in progress for porting to
> gmime-3.0. The main issue is the multiplicity of memory management
> models involved. I think the gmime 3.0 approach of using more stock glib
> memory management makes
On Tue, May 09 2017, David Bremner wrote:
> Daniel Kahn Gillmor writes:
>
>>
>> out of curiosity, why do you think we won't be able to drop gmime-2.6
>> for a few years? if it's due to the debian release cycle and wanting to
>> backport notmuch to stretch, i don't think
Daniel Kahn Gillmor writes:
>
> out of curiosity, why do you think we won't be able to drop gmime-2.6
> for a few years? if it's due to the debian release cycle and wanting to
> backport notmuch to stretch, i don't think i'd mind providing backports
> of gmime 3.0 for
> -Original Message-
> From: David Bremner [mailto:da...@tethera.net]
> Sent: Tuesday, March 14, 2017 9:18 AM
> To: Jeffrey Stedfast <jeste...@microsoft.com>; notmuch@notmuchmail.org
> Subject: Re: Upcoming GMime 3.0 changes
>
> Jeffrey Stedfast <
Jeffrey Stedfast writes:
> Hello notmuch devs,
>
> I'm sending this email to inform you guys of some upcoming GMime 3.0 features
> and other changes that I've implemented.
>
Thanks for the heads up. At least the GPGME stuff sounds like good news,
we may finally have