https://bugs.freedesktop.org/show_bug.cgi?id=86356
Bug ID: 86356
Summary: [nv50] Graphical glitches in dota2
Product: Mesa
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
https://bugs.freedesktop.org/show_bug.cgi?id=86356
Emil Velikov emil.l.veli...@gmail.com changed:
What|Removed |Added
Attachment #109567|text/plain |image/png
https://bugs.freedesktop.org/show_bug.cgi?id=86356
--- Comment #1 from Emil Velikov emil.l.veli...@gmail.com ---
Created attachment 109568
-- https://bugs.freedesktop.org/attachment.cgi?id=109568action=edit
Screen shot of the issue, from original trace
Reference image of the issue from a
https://bugs.freedesktop.org/show_bug.cgi?id=86356
--- Comment #2 from Emil Velikov emil.l.veli...@gmail.com ---
The trace is here:
http://people.freedesktop.org/~evelikov/fdo86356/dota2.trace.xz
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https://bugs.freedesktop.org/show_bug.cgi?id=86356
--- Comment #3 from Emil Velikov emil.l.veli...@gmail.com ---
The following messages while replaying the trace are due to the trimming:
Mesa: User error: GL_INVALID_OPERATION in glDeleteShader
XX: glDebugOutputCallback: High severity API error
On 16.11.2014 21:03, valeria aguilera wrote:
Dear community members,
Im a graphic designer and for the last couple of months I have been working
on a new logo for the Nouveau project. After sending preliminary designs to
both Martin Peres and Ilia Mirkin, we have