Re: [Nouveau] [PATCH] nvfx: fix nv3x fallout from state validation changes

2012-01-26 Thread Patrice Mandin
/src/demos you'll find fbo_firecube test program that have the scene misrenderered (the scene part that is rendered and used as texture on the cube). As far as I remember now, render temp stuff was used to handle fbo combinations supported on nv40 but not on nv30, or something like that. -- Patrice

Re: [Nouveau] [Mesa-dev] [PATCH 4/4] nvfx: random cleanups of the state validation code

2012-01-18 Thread Patrice Mandin
Le Tue, 17 Jan 2012 18:22:59 +0100 Patrice Mandin mandin.patr...@orange.fr a écrit: Le Tue, 10 Jan 2012 12:41:04 +0100 Lucas Stach d...@lynxeye.de a écrit: Signed-off-by: Lucas Stach d...@lynxeye.de --- src/gallium/drivers/nvfx/nvfx_state_emit.c | 49

Re: [Nouveau] [PATCH 4/4] nvfx: random cleanups of the state validation code

2012-01-17 Thread Patrice Mandin
revert/compile/try, reverting just that part makes rendering working again in ut2004demo. I noticed another small regressing with it, the splashscreen bitmap is also not displayed anymore, so I'll investigate a bit further. Maybe no need to revert the whole series. -- Patrice Mandin WWW: http

Re: [Nouveau] [PATCH 0/4] nvfx: rework render temps code and fixes

2012-01-16 Thread Patrice Mandin
missing reloc somewhere or the like. Ok I'll try by cleaning and rebuilding everything in mesa. But maybe the issue I spotted is not as severe as it seems, if I can still reproduce it. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux who writes

Re: [Nouveau] [PATCH 0/4] nvfx: rework render temps code and fixes

2012-01-14 Thread Patrice Mandin
and the portal causes more audio stuttering) but it it just my feeling. - ut2004demo hangs at start (display just one frame in the nvidia licence plate part), but the system does not crash, and the game can be killed. Do you want me to check which of your patches makes ut2004 hanging? -- Patrice Mandin WWW

[Nouveau] [PATCH] drm/nouveau: Allow using nouveau with 'acpi=off'

2011-04-22 Thread Patrice Mandin
Check if ACPI is disabled or not, before calling any kernel acpi function. It avoids recompiling kernel without ACPI for people not wanting to use it, or for broken ACPI systems. Signed-off-by: Patrice Mandin patman...@gmail.com --- drivers/gpu/drm/nouveau/nouveau_acpi.c | 18

Re: [Nouveau] [PATCH] mesa: nouveau/nvfx primitive restart

2010-11-15 Thread Patrice Mandin
Le Sat, 13 Nov 2010 15:26:51 +0100 Patrice Mandin mandin.patr...@orange.fr a écrit: Le Sat, 13 Nov 2010 12:40:38 +0100 Christoph Bumiller e0425...@student.tuwien.ac.at a écrit: On 13.11.2010 11:20, Patrice Mandin wrote: Hello, As nv30/nv40 supports primitive restart in hardware

Re: [Nouveau] PFIFO_CACHE_ERROR

2010-11-15 Thread Patrice Mandin
for you in the same conditions? -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux who writes the code, decides ___ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org

[Nouveau] [PATCH] mesa: nouveau/nvfx primitive restart

2010-11-13 Thread Patrice Mandin
Hello, As nv30/nv40 supports primitive restart in hardware, here is a patch. I still did not manage to get piglit working to check for correctness, so I would like to know if it's ok as is. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement

Re: [Nouveau] [PATCH] mesa: nouveau/nvfx primitive restart

2010-11-13 Thread Patrice Mandin
Le Sat, 13 Nov 2010 12:40:38 +0100 Christoph Bumiller e0425...@student.tuwien.ac.at a écrit: On 13.11.2010 11:20, Patrice Mandin wrote: Hello, As nv30/nv40 supports primitive restart in hardware, here is a patch. Thank you, note however that this does not make it work yet in the case

Re: [Nouveau] nvfx

2010-07-27 Thread Patrice Mandin
to fix these. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux who writes the code, decides ___ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo

Re: [Nouveau] nvfx

2010-06-19 Thread Patrice Mandin
. I just wanted to point about the issues I know. If you want to merge, I'm OK with it. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux who writes the code, decides ___ Nouveau mailing list

Re: [Nouveau] [BUG ?] Nouveau driver on 330M GT

2010-06-16 Thread Patrice Mandin
:) Isn't it related to still-unsupported tmds revision 2 tables? This is in Eric log: [ 15.276217] [drm] nouveau :01:00.0: TMDS table revision 2.0 not currently supported -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux who writes

Re: [Nouveau] [PATCH] Support writing out the pushbuffer in renouveau trace format (v2)

2010-04-13 Thread Patrice Mandin
. renouveau-parse can then be used to parse it and obtain a readable trace. And for more easier parsing, it would be nice to know which graphic objects are mapped to which handles (the 0x880N values). -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité

Re: [Nouveau] [PATCH] nouveau: avoid running out of relocs (attempt 5)

2009-12-13 Thread Patrice Mandin
with ioquake3: mesa git head: 1260 frames 31.5 seconds 40.0 fps 9.0/25.0/50.0/8.0 ms 1260 frames 31.4 seconds 40.1 fps 9.0/24.9/50.0/7.9 ms with your patch, outofreloc.diff: 1260 frames 32.7 seconds 38.5 fps 9.0/26.0/52.0/8.2 ms 1260 frames 32.6 seconds 38.7 fps 9.0/25.8/51.0/8.1 ms -- Patrice

Re: [Nouveau] [PATCH] Add missing include

2009-11-17 Thread Patrice Mandin
/p_shader_tokens.h +#include tgsi/tgsi_dump.h #include tgsi/tgsi_parse.h #include tgsi/tgsi_util.h Applied. Thanks. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux ___ Nouveau mailing list Nouveau