/src/demos you'll find fbo_firecube test program that have
the scene misrenderered (the scene part that is rendered and used as
texture on the cube).
As far as I remember now, render temp stuff was used to handle fbo
combinations supported on nv40 but not on nv30, or something like that.
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Patrice
Le Tue, 17 Jan 2012 18:22:59 +0100
Patrice Mandin mandin.patr...@orange.fr a écrit:
Le Tue, 10 Jan 2012 12:41:04 +0100
Lucas Stach d...@lynxeye.de a écrit:
Signed-off-by: Lucas Stach d...@lynxeye.de
---
src/gallium/drivers/nvfx/nvfx_state_emit.c | 49
revert/compile/try, reverting just that part makes
rendering working again in ut2004demo.
I noticed another small regressing with it, the splashscreen bitmap is
also not displayed anymore, so I'll investigate a bit further. Maybe no
need to revert the whole series.
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Patrice Mandin
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missing reloc somewhere or the like.
Ok I'll try by cleaning and rebuilding everything in mesa. But maybe
the issue I spotted is not as severe as it seems, if I can still
reproduce it.
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Programmeur Linux, Atari
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who writes
and the portal causes more audio stuttering) but
it it just my feeling.
- ut2004demo hangs at start (display just one frame in the nvidia
licence plate part), but the system does not crash, and the game can be
killed.
Do you want me to check which of your patches makes ut2004 hanging?
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Check if ACPI is disabled or not, before calling any kernel acpi function.
It avoids recompiling kernel without ACPI for people not wanting to use it, or
for broken ACPI systems.
Signed-off-by: Patrice Mandin patman...@gmail.com
---
drivers/gpu/drm/nouveau/nouveau_acpi.c | 18
Le Sat, 13 Nov 2010 15:26:51 +0100
Patrice Mandin mandin.patr...@orange.fr a écrit:
Le Sat, 13 Nov 2010 12:40:38 +0100
Christoph Bumiller e0425...@student.tuwien.ac.at a écrit:
On 13.11.2010 11:20, Patrice Mandin wrote:
Hello,
As nv30/nv40 supports primitive restart in hardware
for you in the same conditions?
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who writes the code, decides
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Hello,
As nv30/nv40 supports primitive restart in hardware, here is a patch.
I still did not manage to get piglit working to check for correctness,
so I would like to know if it's ok as is.
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Patrice Mandin
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Spécialité: Développement
Le Sat, 13 Nov 2010 12:40:38 +0100
Christoph Bumiller e0425...@student.tuwien.ac.at a écrit:
On 13.11.2010 11:20, Patrice Mandin wrote:
Hello,
As nv30/nv40 supports primitive restart in hardware, here is a patch.
Thank you, note however that this does not make it work yet in the case
to fix these.
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who writes the code, decides
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. I just wanted to point about
the issues I know. If you want to merge, I'm OK with it.
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:)
Isn't it related to still-unsupported tmds revision 2 tables? This is
in Eric log:
[ 15.276217] [drm] nouveau :01:00.0: TMDS table revision 2.0 not
currently supported
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who writes
.
renouveau-parse can then be used to parse it and obtain a readable
trace.
And for more easier parsing, it would be nice to know which graphic
objects are mapped to which handles (the 0x880N values).
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Spécialité
with ioquake3:
mesa git head:
1260 frames 31.5 seconds 40.0 fps 9.0/25.0/50.0/8.0 ms
1260 frames 31.4 seconds 40.1 fps 9.0/24.9/50.0/7.9 ms
with your patch, outofreloc.diff:
1260 frames 32.7 seconds 38.5 fps 9.0/26.0/52.0/8.2 ms
1260 frames 32.6 seconds 38.7 fps 9.0/25.8/51.0/8.1 ms
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Patrice
/p_shader_tokens.h
+#include tgsi/tgsi_dump.h
#include tgsi/tgsi_parse.h
#include tgsi/tgsi_util.h
Applied. Thanks.
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