A 32-bit shift is a no-op, which will also make the new planemask get
or'd with ~0, thus negating the usefulness of the subsequent
planemask != ~0 check. Only do this if it's a less-than-32-bit per pixel
format, in which case it will have the desired effect of setting the
high bits.
On 19/05/15 23:28, Ilia Mirkin wrote:
A 32-bit shift is a no-op, which will also make the new planemask get
or'd with ~0, thus negating the usefulness of the subsequent
planemask != ~0 check. Only do this if it's a less-than-32-bit per pixel
format, in which case it will have the desired effect
On Tue, May 19, 2015 at 4:35 PM, Martin Peres martin.pe...@free.fr wrote:
On 19/05/15 23:28, Ilia Mirkin wrote:
A 32-bit shift is a no-op, which will also make the new planemask get
or'd with ~0, thus negating the usefulness of the subsequent
planemask != ~0 check. Only do this if it's a