Boris Brezillon writes:
> On Mon, 3 Dec 2018 16:40:11 +0200
> Ville Syrjälä wrote:
>
>> On Thu, Nov 22, 2018 at 12:23:29PM +0100, Boris Brezillon wrote:
>> > @@ -924,6 +978,29 @@ struct drm_connector {
>> > */
>> >struct drm_property_blob *path_blob_ptr;
>> >
>> > + /**
>> > + *
y calling
>>+ * drm_connector_attach_content_protection_property() on initialization):
>
> Should be drm_connector_attach_underscan_properties()
Other than this typo, this series is:
Reviewed-by: Eric Anholt
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Ville Syrjälä writes:
> On Fri, May 11, 2018 at 09:47:49PM +0200, Boris Brezillon wrote:
>> On Fri, 11 May 2018 20:29:48 +0300
>> Ville Syrjälä wrote:
>>
>> > On Fri, May 11, 2018 at 07:12:21PM +0200, Boris Brezillon wrote:
>> > >
Ville Syrjälä writes:
> On Fri, May 11, 2018 at 07:12:21PM +0200, Boris Brezillon wrote:
>> On Fri, 11 May 2018 19:54:02 +0300
>> Ville Syrjälä wrote:
>>
>> > On Fri, May 11, 2018 at 05:52:56PM +0200, Boris Brezillon wrote:
>> > >
sable for power saving.
>
> For debugging in case of unexpected trouble, booting
> with kernel cmdline option drm.vblankoffdelay=0
> would keep vblank irqs on to approximate old behavior.
>
> Signed-off-by: Mario Kleiner <mario.kleiner...@gmail.com>
> Cc: Eric
Matt Turner matts...@gmail.com writes:
On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
Some shaders appear to extract bits using shift/and combos. Detect
(some) of those and convert to EXTBF instead.
What is EXTBF? Extract byte to float?
I ask because Unigine