[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #11 from Marcin Slusarz  ---
The game behaves exactly the same WRT lighting under Intel driver. I can upload
a trace if you want.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #12 from Ilia Mirkin  ---
(In reply to Marcin Slusarz from comment #11)
> The game behaves exactly the same WRT lighting under Intel driver. I can
> upload a trace if you want.

No, that's fine. The game probably doesn't check for UBO sizes and just assumes
it'll work. I hacked it to expose a 64K buffer and it was fine. Ken sent a
patch to list which does this for real.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #13 from Marcin Slusarz  ---
Fun, with bumped MAX_UNIFORM_BLOCK_SIZE lighting looks exactly the same on
Intel and Nouveau.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #10 from Ilia Mirkin  ---
This trace can't be used on i965:

62714 @0 glLinkProgram(program = 4038)
62714: warning: error: Uniform block MaterialCB too big (32768/16384)

Their UBO size is too small I guess.

GL_MAX_UNIFORM_BLOCK_SIZE = 16384

vs

GL_MAX_UNIFORM_BLOCK_SIZE = 65536

Although I bet that's a mistake...

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #8 from Ilia Mirkin  ---
This patch should get it going, but I don't think I want to commit it as-is.
This gets me the same overly-lit rendering as r600, so any remaining issues are
in the st. Should probably investigate what the "real" rendering looks like,
neither lighting matches any screenshots of the game I've found online.


diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
b/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
index 0cd21cf..268ea0b 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_ra.cpp
@@ -2121,8 +2121,10 @@ RegAlloc::InsertConstraintsPass::insertConstraintMoves()

 Instruction *defi = cst->getSrc(s)->defs.front()->getInsn();
 // catch some cases where don't really need MOVs
+/*
 if (cst->getSrc(s)->refCount() == 1 && !defi->constrainedDefs())
continue;
+*/

 LValue *lval = new_LValue(func, cst->src(s).getFile());
 lval->reg.size = size;

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #9 from Marcin Slusarz  ---
Yes, this fixes gun rendering.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #7 from Ilia Mirkin  ---
OK, I think I see what's happening... the sequence goes something like this:

  3: mov u32 %r438 0x3f80 (0)

 16: mov u32 $r0 %r445 (0)
 17: mov u32 $r1 %r452 (0)
 18: call abs BUILTIN:1 (0)
 19: mov u32 %r455 $r1 (0)
 20: nop - { $r0 $r2d } (0)
 21: nop - $p0q (0)

337: mov u32 %r1227 %r1012 (0)
338: mov u32 %r1228 %r1014 (0)
339: mov u32 %r1229 %r954 (0)
340: merge b128 %r1222q %r1227 %r1228 %r1229 %r438 (0)
341: export b128 # o[0x10] %r1222q (0)

Now the resulting "code" looks like:

  1: mov u32 $r2 0x3f80 (8)
  7: mov u32 $r10 0x0004 (8)

263: mov u32 $r1073741823 $r10 (8)
264: mov u32 $r0 $r11 (8)
265: mov u32 $r1 $r16 (8)
266: export b128 # o[0x10] %r1222q (8)

So it must be trying to stick this stuff into r0..r3. However there's a clobber
of $r2 between the initial move and the desire to use it, without any
constraint move being inserted. So the RA fails because it doesn't understand
the situation properly. I *think*.

Not sure why the first 3 args of the merge have a mov but the 4th one doesn't.
Perhaps something eliminates it for some reason? Also worth noting that this
works fine on GK110, presumably due to slightly different RA constraints.
However we don't get anywhere close to using up the 64 registers here either.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #2 from Ilia Mirkin  ---
GlennK reproduced the same issue on r600, so it's most likely a st/mesa bug.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #3 from Ilia Mirkin  ---
(In reply to Ilia Mirkin from comment #2)
> GlennK reproduced the same issue on r600, so it's most likely a st/mesa bug.

Errr... two issues. One is the lighting issue, which also happens on r600.
Another is the blacked out bits, which is nouveau-specific.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #1 from Marcin Slusarz  ---
Created attachment 118103
  --> https://bugs.freedesktop.org/attachment.cgi?id=118103=edit
Shadow Warrior on Intel

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

Marcin Slusarz  changed:

   What|Removed |Added

 Attachment #118102|text/plain  |image/png
  mime type||

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #4 from Ilia Mirkin  ---
Probably relevant to the nouveau-specific issue:

ERROR: no viable spill candidates left

I bet the end result is black, which explains those spots. Haven't done more
debugging on that yet.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #5 from Ilia Mirkin  ---
Created attachment 118107
  --> https://bugs.freedesktop.org/attachment.cgi?id=118107=edit
vertex shader that fails to compile

Don't know if this is *the* issue, but it's certainly *an* issue. A little
surprising that such a simple shader dies -- no control flow, no nothing. Fails
to find spill candidates.

Perhaps the function calls somehow mess it up.

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[Nouveau] [Bug 91895] [nve7] Shadow Warrior: black gun & messed up colors

2015-09-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=91895

--- Comment #6 from Marcin Slusarz  ---
Hmm, I'm not sure anymore which lighting is the correct one...

One more trace with better view:
http://people.freedesktop.org/~mslusarz/ShadowWarrior.bin.x86.2.trace.xz (181
MB)

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