We don't want to change anything on the GPU if it's suspended. Also we
need to increase the refcount on the pm_runtime counter so that the GPU
won't be suspended while reclocking.

v2: convert to C style comments

Signed-off-by: Karol Herbst <karolher...@gmail.com>
---
 drm/nouveau/nvkm/subdev/clk/base.c | 14 ++++++++++++--
 1 file changed, 12 insertions(+), 2 deletions(-)

diff --git a/drm/nouveau/nvkm/subdev/clk/base.c 
b/drm/nouveau/nvkm/subdev/clk/base.c
index 54188d2b..81093e13 100644
--- a/drm/nouveau/nvkm/subdev/clk/base.c
+++ b/drm/nouveau/nvkm/subdev/clk/base.c
@@ -315,6 +315,7 @@ nvkm_clk_update_work(struct work_struct *work)
 {
        struct nvkm_clk *clk = container_of(work, typeof(*clk), work);
        struct nvkm_subdev *subdev = &clk->subdev;
+       struct device *dev = subdev->device->dev;
        int pstate;
 
        if (!atomic_xchg(&clk->waiting, 0))
@@ -337,8 +338,17 @@ nvkm_clk_update_work(struct work_struct *work)
        }
 
        nvkm_trace(subdev, "-> %d\n", pstate);
-       if (!clk->pstate || pstate != clk->pstate->pstate) {
-               int ret = nvkm_pstate_prog(clk, pstate);
+
+       /* only call into the code if the GPU is powered on */
+       if ((!clk->pstate || pstate != clk->pstate->pstate)
+            && !pm_runtime_suspended(dev)) {
+               int ret;
+               /* it would be a shame if the GPU goes into suspend while doing
+                * the reclock
+                */
+               pm_runtime_get_sync(dev);
+               ret = nvkm_pstate_prog(clk, pstate);
+               pm_runtime_put(dev);
                if (ret) {
                        nvkm_error(subdev, "error setting pstate %d: %d\n",
                                   pstate, ret);
-- 
2.13.2

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