Hi,
On 03-09-15 19:36, Ilia Mirkin wrote:
On Thu, Sep 3, 2015 at 7:09 AM, Hans de Goede wrote:
Hi,
On 02-09-15 16:44, Ilia Mirkin wrote:
On Wed, Sep 2, 2015 at 5:48 AM, Hans de Goede wrote:
Hi Ilia
Of course I don't really see how MS can
On Thu, Sep 3, 2015 at 7:09 AM, Hans de Goede wrote:
> Hi,
>
> On 02-09-15 16:44, Ilia Mirkin wrote:
>>
>> On Wed, Sep 2, 2015 at 5:48 AM, Hans de Goede wrote:
>>>
>>> Hi Ilia
>
>
>
>
Of course I don't really see how MS can work at all with nv30
Hi,
On 02-09-15 16:44, Ilia Mirkin wrote:
On Wed, Sep 2, 2015 at 5:48 AM, Hans de Goede wrote:
Hi Ilia
Of course I don't really see how MS can work at all with nv30 since it
doesn't support a resolve step:
if (info.src.resource->nr_samples > 1 &&
Hi Ilia
On 31-08-15 18:30, Ilia Mirkin wrote:
On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede wrote:
Interestingly enough nv30_screen_get_param returns 0 for
PIPE_CAP_TEXTURE_MULTISAMPLE and for PIPE_CAP_SAMPLER_VIEW_TARGET
And this hack:
---
On Wed, Sep 2, 2015 at 5:48 AM, Hans de Goede wrote:
> Hi Ilia
>
> On 31-08-15 18:30, Ilia Mirkin wrote:
>>
>> On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede
>> wrote:
>
>
>
>
>
>>> Interestingly enough nv30_screen_get_param returns 0 for
>>>
On Mon, Aug 31, 2015 at 8:58 AM, Hans de Goede wrote:
> Hi,
>
>
> On 28-08-15 11:02, Ilia Mirkin wrote:
>>
>> On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede
>> wrote:
>>>
>>> Hi,
>>>
>>> On 27-08-15 20:19, Ilia Mirkin wrote:
On Thu, Aug
Hi,
On 28-08-15 11:02, Ilia Mirkin wrote:
On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede wrote:
Hi,
On 27-08-15 20:19, Ilia Mirkin wrote:
On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher
wrote:
2) Since the glretrace does work outside of
Your first question was about shader translation, but now you're
talking about texture allocations, which are completely unrelated.
Like I said, visuals and textures have NOTHING to do with shader
compilations.
Marek
On Fri, Aug 28, 2015 at 10:54 AM, Hans de Goede hdego...@redhat.com wrote:
Hi,
Hi,
On 27-08-15 20:19, Ilia Mirkin wrote:
On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher alexdeuc...@gmail.com wrote:
snip
2) Since the glretrace does work outside of libreoffice impress, I think
it may have something to do with the visual chosen by libreoffice
impress,
is there an easy way
On Fri, Aug 28, 2015 at 4:54 AM, Hans de Goede hdego...@redhat.com wrote:
Hi,
On 27-08-15 20:19, Ilia Mirkin wrote:
On Thu, Aug 27, 2015 at 1:59 PM, Alex Deucher alexdeuc...@gmail.com
wrote:
snip
2) Since the glretrace does work outside of libreoffice impress, I
think
it may have
Hi,
On 28-08-15 13:01, Marek Olšák wrote:
Your first question was about shader translation, but now you're
talking about texture allocations, which are completely unrelated.
Like I said, visuals and textures have NOTHING to do with shader
compilations.
My first mail in this thread had 2
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