Public bug reported:

common/point/triad.h defines a class useful for physics (a 3d vector)
but it is missing a commonly used method, the scalar or "dot" rproduct.
This needs to be implemented as the physics core will make great use of
it.

You can find good documentation on this method in "Game Physics Engine
Development" in section 2.1.7. Rick has a copy in his Kindle with the
section bookmarked.

** Affects: nrtb
     Importance: High
     Assignee: Rick Stovall (fpstovall)
         Status: New

** Branch linked: lp:~fpstovall/nrtb/cpp_common

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https://bugs.launchpad.net/bugs/814217

Title:
  Todo: Add dot_product method to triad.h

Status in The New Real Time Battle Project:
  New

Bug description:
  common/point/triad.h defines a class useful for physics (a 3d vector)
  but it is missing a commonly used method, the scalar or "dot"
  rproduct. This needs to be implemented as the physics core will make
  great use of it.

  You can find good documentation on this method in "Game Physics Engine
  Development" in section 2.1.7. Rick has a copy in his Kindle with the
  section bookmarked.

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https://bugs.launchpad.net/nrtb/+bug/814217/+subscriptions

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