INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the 
following opportunity to submit and publish original scientific results to ACHI 
2013.

The submission deadline is September 29, 2012.

Authors of selected papers will be invited to submit extended article versions 
to one of the IARIA Journals: http://www.iariajournals.org

=================


============== ACHI 2013 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2013, The Sixth International Conference on Advances in Computer-Human 
Interactions
February 24 - March 1, 2013 - Nice, France


General page: http://www.iaria.org/conferences2013/ACHI13.html

Call for Papers: http://www.iaria.org/conferences2013/CfPACHI13.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2013/SubmitACHI13.html


Submission deadline: September 29, 2012

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA Journals:  
http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: 
http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: 
http://www.thinkmind.org


Please note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, 
state of the art, research, standards, implementations, running experiments, 
applications, and industrial case studies. Authors are invited to submit 
complete unpublished papers, which are not under review in any other conference 
or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of 
Regular papers, Posters, Work in progress, Technical/marketing/business 
presentations, Demos, Tutorials, and Panels.

Before submission, please check and comply with the Editorial rules: 
http://www.iaria.org/editorialrules.html


ACHI 2013 Topics (topics and submission details: see CfP on the site)


INTER: Interfaces

   Graphical user interfaces; Intelligent user interfaces; Adaptive user 
interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual 
reality and 3D interfaces; Speech and natural language interfaces; Interfaces 
for collaborative systems; Interfaces for restricted environments; 
Internationalization and reflections of culture on interface design; Interfaces 
for disadvantaged users; Interface specification and design; Interface 
prototyping; Interface testing; Interface evaluation; Interface generators and 
other tools for developing interfaces; Data visualization; Visualization 
techniques; Interactive visualization

OUI: Organic user interfaces

   Interface-oriented materials and devices; Physical and digital 
representation; Sensing and display technologies; Rollable and foldable 
displays with tactile properties; Skin-based input; Analog input interaction 
design; Flexible display technologies; Functional-based display forms; 
Flexible-computing and curve computer interactions; 3D continuous display 
interfaces

HAPTIC: Haptic interfaces

   Fundamental of haptic interactions; Tangible user interfaces; Bidirectional 
information flow ; Haptography; Haptic feedback and control; Bodyware (embedded 
sensors; flexible structures, associative memories, actuation and power 
systems); Magnetic levitation haptic interfaces; Kinetic motion-based 
interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, 
head-hand coordination, bimanual coordination; discovering affordance, 
interaction and imitation); Language of motion / Gesture annotation; Interfaces 
with kinetic properties; Sensor actuator design, development and evaluation; 
Linear haptic display; Fingertip haptic display; Pen based force display; High 
bandwidth force display; Quality of experience model for haptic interactions; 
Haptics rendering;

SYSTEMS: Interactive systems

   Highly interactive systems; Intelligent agents and systems; Adaptive 
systems; Context-aware systems; Multi-user multi-interface systems; 
Collaborative systems; Computer-supported cooperative work; Distributed 
information spaces; Communicators and advisory systems; Interaction through 
wireless communication networks

DEVICES: Interaction devices

   General input and output devices; Virtual reality input and output devices; 
Interaction devices for immersive environments; Shareable devices and services; 
Mobile devices and services; Pervasive devices and services; Small displays; 
Very large displays; Tangible user interfaces; Wearable computing; Interaction 
devices for disadvantaged users; Interaction devices for computer games

DESIGN & EVAL: Interaction & interface design & evaluation

   Interface metaphors; Interaction styles; Interaction paradigms; Requirements 
specification methods and tools; Analysis methods and tools; Design methods and 
tools; Evaluation paradigms; Evaluation methods and tools; Evaluation 
frameworks; Scenarios; Task analysis; Conceptual design; Physical design; 
Information architecture; Information design for websites; Guidelines and 
heuristics; Experience design; Environmental design; Ethnography; Contextual 
design; Service design;

MODELS: Principles, theories, and models

   Cognitive models; Conceptual models; Mental models; Frameworks for 
cognition; Model-based design of interactive systems; Formal methods in 
human-computer interaction

USER: User modeling and user focus

   Usability and user experience goals; User testing; User modeling; User 
profiling; Predictive models (e.g., for user delay prediction); Human 
perceptible thresholds; User support systems; Psychological foundations for 
designing interactive system; Human information processing; Digital human 
modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective 
computing

PARADIGMS: Traditional and emerging paradigms

   Interaction paradigms; Mobile computing; Wearable computing; Location-aware 
computing; Context-aware computing; Ubiquitous computing; Pervasive computing; 
Transparent computing; Attentive environments; Virtual reality; Augmented 
reality and tangible bits; Immersive environments; Human-based computation; 
Visual languages and environments; End-user programming; Hypermedia advances 
and applications; New visions of human-computer interaction

ACCESS: Usability and universal accessibility

   Interaction and interface design for people with disabilities; Interaction 
and interface design for the young and the elderly; Universal access and 
usability; Usability engineering; Usability testing and evaluation; Usability 
and internationalization

HUM-ROBOTS: Human-robot interaction

   Fundamentals of human-robot cooperation; Cognitive models of human-robot 
interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; 
Awareness and monitoring of humans; Task allocation and coordination; Human 
guided robot learning; User evaluations of robot performance; Metrics for 
human-robot interaction; Long-term interaction robotics; Health and personal 
care robotics; Social Robotics; Multi-modal human-robot communication; Robot 
intermediaries; Experiments and applications

HUM- AGENTS: Agents and human interaction

   Principles of agent-to-human interaction; Models for human-agent 
interaction; Social persuasion in human-agent interaction; Designing for 
human-agent interaction; Socially intelligent agents and the human in the loop; 
Agents for human-human interaction; Agent-based human-computer-interaction; 
Human cooperation and agent-based interaction; Human interaction with 
autonomous agents Agent-based human-robot interaction; Human and artificial 
agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

   Societal implications of human-computer interactions; Social computing and 
software Online communities Weblogs and other community building tools Online 
support for discovery and creativity; Tool support for discovery and innovation 
Expressive and attentive interfaces and environments Affective aspects of 
human-computer interaction Emotional design

GAMES: Computer games and gaming

   Computer game technology; Computer game engineering; Foundations of computer 
game design and development; Development processes and supporting tools; 
Management aspects of computer game development; Architectures and frameworks 
for computer games; Game-based training and simulation; Serious games; 
Multi-user games; Online games; Online gaming; Game theories; Audio, video and 
text in digital games; New computer games and case studies; Performance 
improvements in computer games; Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training

   Interactive systems for education and training; Online and communications 
support for education and training; Interfaces, interactions and systems for 
distance education; Software tools for courseware development and delivery; 
Collaborative systems for teaching, studying and learning; Handheld mobile 
devices for education and training; Advisory and recommendation systems 
Techniques and tools for information localization, retrieval & storage; Web 
annotation systems; Case studies and applications

MED APPS: Applications in medicine

   Interactive systems for medical applications; Interactive systems for 
telemedicine; Interactive systems for telehealth; Interactive systems for 
telepathology; Interactive systems for telecardiology; Interactive systems for 
telesurgery; Interactive personal medical devices; Digital imagery and 
visualization frameworks; Role of colors and color imaging in medicine; 
Multidimensional projections with application to medicine; Data mining and 
image retrieval techniques for medical applications; Imaging interfaces and 
navigation; Internet imaging localization, retrieval and archiving; Video 
techniques for medical images; Internet support for remote medicine; 
Computer-controlled communications for medical applications; Medical 
informatics; Software and devices for patient monitoring; Interactive software 
for therapy and recovery

TELECONF:  Teleconferencing

   Fundamentals for teleconferencing; Platforms for teleconferencing; Devices 
for teleconferencing; Videoconferencing, Web Conferencing; Performance in 
teleconference applications; Real-time aspects in teleconferencing; Privacy and 
security in teleconference applications; QoS/SLA for teleconferencing 
applications; Teleconferencing services; Business models for teleconferencing

APPLICATIONS: Other domain applications

   Interactive interfaces and systems for scientific applications; Interactive 
interfaces and systems for engineering applications; Interactive interfaces and 
systems for business applications; Interactive interfaces and systems for 
activities in arts & humanities; Interactive interfaces and systems for 
scientific research; Other applications of interactive interfaces and systems

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Committee: http://www.iaria.org/conferences2013/ComACHI13.html
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