Re: [NTG-context] [NTG Context] Storm (Lido) font support seems to be broken in newer versions of MKII

2010-05-04 Thread Jan Pohanka
Minimal example is here and support files are attached. Original support can be downloaded here: http://modules.contextgarden.net/stormfontsupport \mainlanguage[cz] \enableregime[il2] \useencoding[st2] \useencoding[st3] \usetypescriptfile[t-type-slido] \usetypescript[Lido][st2]

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Marius
On Tue, May 4, 2010 at 4:40 AM, Michael Saunders odrad...@gmail.com wrote: Wolfgang Schuster: http://pragma-ade.com/general/manuals/cont-enp.pdf - page 159 That rambling entry is like the webpage but worse.  It still doesn't say what arguments 2--4 do, why \infull is necesarry, or anything

[NTG-context] problem with package.path

2010-05-04 Thread Peter Münster
Hello, I need to include lua-modules from different directories, but package.path does not seem to work: \startbuffer[test] bla = nil \stopbuffer \savebuffer[test][../mytest.lua] \starttext \startluacode package.path = ../?.lua;; require(mytest) \stopluacode \stoptext Error message: ! LuaTeX

Re: [NTG-context] problem with package.path

2010-05-04 Thread Peter Münster
On Tue, May 04 2010, Peter Münster wrote: package.path = ../?.lua;; Ok, I see, the paths must be separated by colons: package.path = path1/?.lua:path2/?.lua But it's not very comfortable, since some of my luafiles are processed by lua¹ *and* by context². ¹ To generate code. ² To generate

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Michael Saunders
Marius: Try this one: http://www.tex.ac.uk/tex-archive/info/context-top-ten/cmds.pdf - page 14 Thanks, but that looks like it's just some extracts from cont-eni translated from Engijsh into Engrish along with a distracting background that makes it hard to read. The stuff about the not very

Re: [NTG-context] 3D annotations

2010-05-04 Thread gummybears
On Sun, 2 May 2010, gummybears wrote: I read your email (17 april 2010) on the mailing list and applied the two patches to my Context minimal distro (the very latest version). When I run your test.tex through context the preview image test.png is not shown. did you recreate formats after patch

[NTG-context] get tex-value in lua

2010-05-04 Thread Peter Münster
Hello, How can I get the value of a variable or a mode in the lua part? Example: context --arguments=MyVar=true test And in test.tex: \starttext \startluacode local my_var = loadstring(return .. get_value_of(MyVar)) if my_var then tex.print(TRUE) else tex.print(FALSE) end

Re: [NTG-context] get tex-value in lua

2010-05-04 Thread Peter Münster
On Tue, May 04 2010, Peter Münster wrote: How can I get the value of a variable or a mode in the lua part? The solution is so simple... : \ctxlua{userdata = userdata or {}; userdata.myvar = \env{MyVar}} \starttext \startluacode if userdata.myvar then tex.print(TRUE) else

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Philipp Gesang
(Preliminary remark to M.S.: please, please, configure your MUA to correctly reply to the current thread!) Hi Michael, I'm cc'ing you in case the list eats the attachments. On 2010-05-04 04:44:21, Michael Saunders wrote: Marius: Try this one:

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Willi Egger
Hi, Why do you complain about other user's English? - Let us be happy, that people of another mother tong including my self do participate on the list and share their experience with others! According to what I tested the basic functionality is already available in Context:

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Michael Saunders
(Preliminary remark to M.S.: please, please, configure your MUA to correctly reply to the current thread!) (What's wrong with my subject line?  I'm merely hitting reply in gmail.) No, it's plain English. Unfamiliar phrases are just one consequence of a language becoming the world standard.

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Marius
On Tue, May 4, 2010 at 12:44 PM, Michael Saunders odrad...@gmail.com wrote: What I would really, really, like is to add short definitions to each glossary record that could pop up as tooltips when the reader hovers over an unfamiliar word.  Since there is no mechanism for glossaries in

Re: [NTG-context] 3D annotations

2010-05-04 Thread Michail Vidiassov
Dear gummybears, On Tue, 4 May 2010, gummybears wrote: I read your email (17 april 2010) on the mailing list and applied the two patches to my Context minimal distro (the very latest version). When I run your test.tex through context the preview image test.png is not

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Philipp Gesang
On 2010-05-04 08:32:36, Michael Saunders wrote: (Preliminary remark to M.S.: please, please, configure your MUA to correctly reply to the current thread!) (What's wrong with my subject line?  I'm merely hitting reply in gmail.) Strange, judging from my inbox some of your replies are indeed

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Corsair
Hey Michael, I'm the author of that terrible document. On Tue, May 04, 2010 at 08:32:36AM -0500, Michael Saunders wrote: No, it's plain English. Unfamiliar phrases are just one consequence of a language becoming the world standard. Do you want to flame Italians or French for not adhering

Re: [NTG-context] tooltips and glossary

2010-05-04 Thread Michael Saunders
About glossaries: Thank you, everyone. I'm not much of a TeXpert and certainly not a lua expert, but I'm trying to understand your different solutions and integrate them into a working system. There seem to be three approaches: I. Willi Egger---synonym-based II. Marius---modified index III.