Re: [NTG-context] Any initial thoughts on luau?

2021-11-08 Thread Ramkumar KB via ntg-context
Hans / Michal, Fascinating exchange of thoughts. Thank you so much for sharing. On the back of my mind, probably a bittersweet moment by Roblox - having built its foundations with Lua and deciding to fork / rewrite it... best regards, Ramkumar On Sun, Nov 7, 2021 at 2:39 AM Hans Hagen via

Re: [NTG-context] Any initial thoughts on luau?

2021-11-06 Thread Hans Hagen via ntg-context
On 11/6/2021 5:19 PM, Michal Vlasák wrote: On Fri Nov 5, 2021 at 9:14 PM CET, Hans Hagen via ntg-context wrote: On 11/5/2021 6:23 PM, Ramkumar KB via ntg-context wrote: Hello, Yesterday, Roblox announced - Luau - https://luau-lang.org/why - mainly adding linting

Re: [NTG-context] Any initial thoughts on luau?

2021-11-06 Thread Michal Vlasák via ntg-context
On Fri Nov 5, 2021 at 9:14 PM CET, Hans Hagen via ntg-context wrote: > On 11/5/2021 6:23 PM, Ramkumar KB via ntg-context wrote: > > Hello, > > > > Yesterday, Roblox announced - Luau - https://luau-lang.org/why > > - mainly adding linting and > > type-checking features.

Re: [NTG-context] Any initial thoughts on luau?

2021-11-05 Thread Hans Hagen via ntg-context
On 11/5/2021 6:23 PM, Ramkumar KB via ntg-context wrote: Hello, Yesterday, Roblox announced - Luau - https://luau-lang.org/why - mainly adding linting and type-checking features. Being compatible with Lua 5.1 is probably a bummer but nonetheless would be

[NTG-context] Any initial thoughts on luau?

2021-11-05 Thread Ramkumar KB via ntg-context
Hello, Yesterday, Roblox announced - Luau - https://luau-lang.org/why - mainly adding linting and type-checking features. Being compatible with Lua 5.1 is probably a bummer but nonetheless would be interesting to hear about this from this community. Thank you. best regards, Ramkumar