If you or anyone else is going to play around with generating mazes,
definitely take a look at http://www.mazesforprogrammers.com/
and the live demos here:
https://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap
A nice overview of the relationship with spanning tress (by the
On Sat, 2 May 2020, Hans Hagen wrote:
On 5/1/2020 11:38 PM, Aditya Mahajan wrote:
On Fri, 1 May 2020, Hans Hagen wrote:
On 5/1/2020 6:12 AM, Jairo A. del Rio wrote:
I've adapted the following code to make mazes in LuaLaTeX and ConTeXt:
https://www.rosettacode.org/wiki/Maze_generation#Lua
On 5/1/2020 11:38 PM, Aditya Mahajan wrote:
On Fri, 1 May 2020, Hans Hagen wrote:
On 5/1/2020 6:12 AM, Jairo A. del Rio wrote:
I've adapted the following code to make mazes in LuaLaTeX and
ConTeXt: https://www.rosettacode.org/wiki/Maze_generation#Lua
I defined a modified version to make
On Fri, 1 May 2020, Hans Hagen wrote:
On 5/1/2020 6:12 AM, Jairo A. del Rio wrote:
I've adapted the following code to make mazes in LuaLaTeX and ConTeXt:
https://www.rosettacode.org/wiki/Maze_generation#Lua
I defined a modified version to make content visible to TeX and I saved in
a file
On 5/1/2020 6:12 AM, Jairo A. del Rio wrote:
I've adapted the following code to make mazes in LuaLaTeX and ConTeXt:
https://www.rosettacode.org/wiki/Maze_generation#Lua
I defined a modified version to make content visible to TeX and I saved
in a file named maze.lua:
function
I've adapted the following code to make mazes in LuaLaTeX and ConTeXt:
https://www.rosettacode.org/wiki/Maze_generation#Lua
I defined a modified version to make content visible to TeX and I saved in
a file named maze.lua:
function make_maze_tex(w, h, m)
w = w or 16
h = h or 8
local map =