Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-26 Thread Jonathan Egstad
> for you guys seems like breathing to write a render engine!!! Lucien, you should endeavor to get a basic rasterization structure working in an Iop::Render subclass (or just Iop.) Once you have a basic structure in place you can choose the method of primitive intersection and shading at each p

[Nuke-dev] open VDB and volume inside Nuke

2013-03-26 Thread Lucien Fostier
Indeed Mitsuba look promising and very fast as well! for you guys seems like breathing to write a render engine!!! hmmm two hours you say, I'm lucky if i can write something within two years ahah! anyway thanks for the help, Ill dive into that and post if any questions or issues arise. cheers

Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-26 Thread Peter Pearson
On 26/03/13 08:58, Lucien FOSTIER wrote: Hi Peter, your an invaluable source of info, huge thanks! No probs :) I had already looked into pbrt and it seems to me that the last version, being v2, support heterogenous volume with voxelgrid and so on. Ill definitely have a look into mitsuba, bu

[Nuke-dev] open VDB and volume inside Nuke

2013-03-26 Thread Lucien FOSTIER
Hi Peter, your an invaluable source of info, huge thanks! I had already looked into pbrt and it seems to me that the last version, being v2, support heterogenous volume with voxelgrid and so on. Ill definitely have a look into mitsuba, but the huge plus for me with pbrt is the amount of documen

Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-25 Thread Nafees Bin Zafar
The course notes from the siggraph production volumetrics course might be another good starting point. There's a section on volume rendering with code for doing the integration which is easily adapted to openvdb. Just replace the trilerp call with a call to your openvdb sampler of choice. You'll

Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-25 Thread Peter Pearson
On 25/03/13 15:12, Lucien Fostier wrote: Hi Peter thanks for the info, i have already the book about physical based rendering, but not yet read everything. Seems full of good knowledge! The tutorial code is indeed very usefull, even if Id loved to see the tutorial explanation but the code i

[Nuke-dev] open VDB and volume inside Nuke

2013-03-25 Thread Lucien Fostier
Hi Peter thanks for the info, i have already the book about physical based rendering, but not yet read everything. Seems full of good knowledge! The tutorial code is indeed very usefull, even if Id loved to see the tutorial explanation but the code if full of comment anyway. On sideline, Im

Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-25 Thread Peter Pearson
On 24/03/13 18:44, Lucien Fostier wrote: Alright Jonathan, most of what you describe is beyond my skillset but that's how you better yourself I guess. Any pointer about how to approach the implementation like a good book from your point of view that might help me? There's quite a bit of de

[Nuke-dev] open VDB and volume inside Nuke

2013-03-24 Thread Lucien Fostier
Alright Jonathan, most of what you describe is beyond my skillset but that's how you better yourself I guess. Any pointer about how to approach the implementation like a good book from your point of view that might help me? Thanks lucien Envoyé de mon iPhone_

Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-23 Thread Jonathan Egstad
> So my goal is to create a open vdb reader for Nuke and be able to render it. > > If I understand you correctly, when you implemented volume renderer for Nuke, > it wasnt ray marching stuff so only homogenous stuff can be rendered? It did ray-march - the first volume renderer I wrote was a spe

[Nuke-dev] open VDB and volume inside Nuke

2013-03-23 Thread Lucien FOSTIER
Hi Jonathan, who else than father of Nuke 3D system could answer me better :) So my goal is to create a open vdb reader for Nuke and be able to render it. If I understand you correctly, when you implemented volume renderer for Nuke, it wasnt ray marching stuff so only homogenous stuff can be ren

Re: [Nuke-dev] open VDB and volume inside Nuke

2013-03-22 Thread Jonathan Egstad
Hi Lucien, To my knowledge there's no vdb reader yet for Nuke. Houdini has just added vdb support in their latest release. I'm not sure about AtomKraft but the stock Nuke renderer certainly doesn't support volume rendering. I've written volume renderers at the last two facilities I've been at

[Nuke-dev] open VDB and volume inside Nuke

2013-03-22 Thread Lucien Fostier
Hi, so nobody wants to share about volume inside of Nuke or no one see a use to that? cheers L. Envoyé de mon iPhone___ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/m

[Nuke-dev] open VDB and volume inside Nuke

2013-03-15 Thread Lucien Fostier
Hi, lets say i want to read in openVDB volume inside Nuke and render it. Would it be possible? May I instance point primitive based on density and pass the vel attribute as a point attribute? thanks for any pointers to help. Lucien Envoyé de mon iPhone