However this doesn't work as expected:
undo = nuke.Undo()
a=nuke.nodes.Blur()
undo.begin("Python script")
b=nuke.nodes.Grade()
b.setInput(0, a)
undo.end()
I mailed support about this a while back and they logged it as bug 35970
-Ean
On Fri, May 17, 2013 at 12:57 AM, Ben Dickson wrote:
It's quite possibly a bug bug with the roto/spline undo code - the
current (7.0v6) release notes mention a few bugs related to the undo for
Roto/RotoPaint/SplineWarp
I was testing with with something simple like the following, and it
works as expected:
undo = nuke.Undo()
undo.begin("Python s
Thank you Ben.
The undo is created correctly on the Edit menu, but it doesn't work whn I
try to click on it.
I'm working specifically with roto/spline warp code, could be a bug
perhaps. Anyone experienced this behavior before?
I guess i'll hit support.
undo = nuke.Undo()
undo.begin("Py
undo = nuke.Undo()
undo.begin("Python script")
undo.end()
Or you should be able to do:
with nuke.Undo("Python script"):
..although it doesn't seem to use the undo-description as I'd expect
On 16/05/13 22:59, Magno Borgo wrote:
Does the undo work with python scripts at all?
I'm trying w
Does the undo work with python scripts at all?
I'm trying without success inside my script:
nuke.Undo.begin("Python script")
nuke.Undo.end()
--
Magno Borgo
www.boundaryvfx.com
www.borgo.tv
Brasil:Curitiba:GMT= -3
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