Wow, thanks a lot for the detailed help, Nathan and Jesse!
Cheers,
Mathias
On 12 Mar 2014, at 17:46, Jesse Kretschmer wrote:
> For getting information to the user, I use the python logging module. I
> install my own handler for nuke. After it's set, I just call
> myLogger.warning() (or debug
For getting information to the user, I use the python logging module. I
install my own handler for nuke. After it's set, I just call
myLogger.warning() (or debug, info, error, critical).
Regarding exceptions in the init and menu, it's imperative to have stable
code to keep nuke launching. A try/a
Wednesday, March 12, 2014 12:47 AM
To: nuke-python@support.thefoundry.co.uk
Subject: Re: [Nuke-python] error messages in init.py
Thank you for the help, Diogo.
But what to in in the except?
In a terminal session I probably want to print() the error message, but in a
GUI session I rath
Thank you for the help, Diogo.
But what to in in the except?
In a terminal session I probably want to print() the error message, but in a
GUI session I rather want to nuke.message() it. Is there any way to distinguish
between the two?
Cheers,
Mathias
On 12 Mar 2014, at 00:00, Diogo Girondi wr
Using "Try/except" I guess, using "raise" directly will do just that.
Cheers,
Diogo
On Tue, Mar 11, 2014 at 10:18 AM, Mathias Möhl wrote:
> Hi,
> what’s the correct way to raise any errors in init.py and ensure that they
> are shown to the user when he is running nuke with UI?
> If I put thi