Share with the group?
Where did you get a density pass from?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 29 March 2011 10:07, Jason Nguyen jasonpngu...@gmail.com wrote:
never mind. Got it.
Hi,
I'm trying to create a gizmo to match zblur values to real-world
calculated values. Does someone know what is the exact relation
between z and blur value (using far=0 type) in that node?
Thanks,
Gabor
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3D dept gave that to me.
well just shuffle the velocity pass out use that to grade. In my
situation, the info are in r g channels so I shuffled them out grade
using those channels to get the density I want w/o clipping the smoke.
On Tue, Mar 29, 2011 at 1:09 AM, Ron Ganbar
Hey does anyone know if there's a way to reference a script from another
script? So if you comped, say a character, together in one script can you
reference that script in your main script, so it will just update when the
character comp changes?
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Hey there -
Just wondering - what does the 'i' in the expression inside the knob value
mean? I'm assuming 'l' means label, 't' means tooltip, 'R' is range, but 'i'?
In this instance, for a center knob in a transform, I created the expression
for a horizon knob in a gizmo. In text form it looks
If I remember correctly it indicates wether a field is selected in the curve
editor.
On Mar 30, 2011, at 11:23 AM, John RA Benson wrote:
Hey there -
Just wondering - what does the 'i' in the expression inside the knob value
mean? I'm assuming 'l' means label, 't' means tooltip, 'R' is