Re: [Nuke-users] use CameraNormals pass to map an environment onto CG elements?

2011-09-19 Thread Michael Garrett
I wrote this gizmo for doing environment reflections and it does take into account camera movement. Basically it does classic cg environment mapping as you would have seen in a pre-raytracing Renderman shader, or the Nuke Environment shader. To use it you need the Nuke camera, a world point AOV

[Nuke-users] Show footage version number in read node label

2011-09-19 Thread snozon
hey there, is there any easy way to have nuke display the version number of loaded footage in the label of a read node. Since almost all layers are provided by 3D i have to version up them whenever new renders are available. And to avoid missing out some read nodes it could be helpful to have

[Nuke-users] Re: Show footage version number in read node label

2011-09-19 Thread snozon
Thanks Gabor - worked like a charm! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: wee issue with Despill Bias in Keylight 2.1v8

2011-09-19 Thread Alex Schworer
We're seeing this bug as well. Nuke 6.3v2 on OSX Snow Leopard. Is there a ticket with the foundry for this one? Cheers --alex On Sep 1, 2011, at 8:34 PM, Zach Lewis wrote: Hey Randy, I appreciate the response. Unfortunately, that doesn't seem to be doing the trick for me... manually

Re: [Nuke-users] Re: wee issue with Despill Bias in Keylight 2.1v8

2011-09-19 Thread D. Reynolds
We were having that problem last week as well. We found that 1. unchecking (the Use Alpha box),2. clearing the Properties window (actually click the X to close the tab in Properties), and then 3.re-selecting the Keylight node to bring it back into Properties...works. Kind-of a pain, but restores

Re: [Nuke-users] Re: wee issue with Despill Bias in Keylight 2.1v8

2011-09-19 Thread Ari Rubenstein
sorry, was reading the email and accidentally hit send nothing going on here, go back to your business ari On Sep 19, 2011, at 3:37 PM, Ari Rubenstein wrote: On Sep 19, 2011, at 3:06 PM, D. Reynolds wrote: We were having that problem last week as well. We found that 1. unchecking

[Nuke-users] Replace Python with constant string

2011-09-19 Thread Anselm Lier
Hi all, how can I replace the python in all my Read nodes at once with the constant string that the python would create? I need to do this to make my comp work in royal render (render farm). Or does anyone know how royal render would understand the python code? I already tried the search and

Re: [Nuke-users] Replace Python with constant string

2011-09-19 Thread Ron Ganbar
Won't royal render simply be launching Nuke and Nuke will be interpreting the Python? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 20 September 2011 08:17, Anselm Lier em...@anselmlier.de wrote: Hi