[Nuke-users] Read Filepaths mac - Windows

2011-10-31 Thread Remco Consten
Hi all, We soon have to give a presentation about our Vfx project that we made on a Mac OS systems. The problem I am facing right now is related with the filepaths of our Read nodes as example: While working on mac, the file path structure is like this:

Re: [Nuke-users] Read Filepaths mac - Windows

2011-10-31 Thread Vilya Harvey
You can use forward slashes on Windows too. You can also use expressions in filenames, so that you only have to define the prefix in one place. For example, you could have an environment variable (say FOOTAGE) containing the path to the directory you store all your footage in - say, X: on

Re: [Nuke-users] Read Filepaths mac - Windows

2011-10-31 Thread Diogo Girondi
You could use the search and replace in Nuke to change all of those at once. Or set a filenameFix() function on your Nuke init that detects the OS and remaps all the paths present in a script accordingly. Cheers, Diogo On 31/10/2011, at 11:46, Vilya Harvey vi...@thefoundry.co.uk wrote:

Re: [Nuke-users] Weird render error in Nuke

2011-10-31 Thread Peter Pearson
On 31/10/11 13:38, dcompz wrote: Does anybody have any idea why merging multiple Read nodes and copying them into a custom channel might cause a Nuke render to fail?? Specifically, I have script where 5 EXR mattes are being merged along with a key and then copied into a custom channel (Ex:

Re: [Nuke-users] Nuke 6.3v3 eating all my memory

2011-10-31 Thread pixelcowbo...@gmail.com
One thing we've had here multiple times is the thumbnail generation for exr's eats all the ram when you don't have the disable mmap option enabled. Checking this option in all Read nodes or using single frame thumbnails make a huge difference. Don't know if this is related to your problem, but

Re: [Nuke-users] channels

2011-10-31 Thread Mason
Mahesh, a lot of your basic questions can be answered on the Foundries YouTube channel. The basic difference between shuffle and shuffle copy is that Shuffle Copy has 2 inputs allowing you to move channels from the 1 input into the channels of the 2 input. -Mason On Oct 31, 2011, at

[Nuke-users] Veiwing SideBySide to adjust 3D

2011-10-31 Thread borbafett
I'm trying to make a sidebyside export that fits on an 1920 1080 window for use on a 3D phone. When I do the Side by Side node it doubles my window size to 3840 by 1080 How do i get the footage to decrease by 50% and stay in the 1920 by 1080 frame.

Re: [Nuke-users] Veiwing SideBySide to adjust 3D

2011-10-31 Thread Nathan Rusch
I think you probably want both eyes scaled 50% in x, so each eye is 960x1080, rather than letterboxing a 3840-wide image into HD. -Nathan From: Ron Ganbar Sent: Monday, October 31, 2011 11:50 AM To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Veiwing SideBySide to adjust

Re: [Nuke-users] Re: PRman and/or Atomkraft...

2011-10-31 Thread Paolo Berto
Hello Pomidorodov333 (cool name btw), you can safely disregard the matrixarray message (which is nuke-related and we have minimized in more latest versions - seek the list for more infos). If you have some cold stones it is probably related to something else :) Here's an unofficial latest

Re: [Nuke-users] Read Filepaths mac - Windows

2011-10-31 Thread Deke Kincaid
I also suggest using Frank's Search and Replace python panel off nukepedia. http://www.nukepedia.com/python-scripts/ui/searchreplacepanel/ -deke On Mon, Oct 31, 2011 at 16:03, Remco Consten rcons...@gmail.com wrote: Thanks you all! Really helpfull! 2011/10/31 Diogo Girondi