RE: [Nuke-users] Frischluft-Arnold workflow?

2012-02-22 Thread Calle Granström
Thank you for all help! Atomkraft would be interesting in the future, maybe hard to combine with Arnold, or maybe makes no difference what 3d-renderer you use..? The solution for us now with Arnold was to render the Z unfiltered and inverting it. /Calle From:

[Nuke-users] 3dsmax Camera vertical shift

2012-02-22 Thread KiboOst
Hi, I can get 3dsmax camera and VrayPhyscam into Nuke, no problem there. But if there is some vertical shift on the cameras, then renderpasses and camera in nuke doesn't correspond anymore. Is there some script or any tools to get back this 3d transformation into nuke so pixels and nuke cam

RE: [Nuke-users] DEMO: Using NUKE as a Render Preview to ANY 3D Renderer

2012-02-22 Thread John Vanderbeck
This is one of the coolest things I've seen in a long time! John Vanderbeck Technical Artist Digital Domain Media Group NOTICE: This communication may contain privileged or other confidential information. If you have received it in error, please advise the sender by reply email and immediately

Re: [Nuke-users] Gizmo slider that evaluates in between multiple values (Rob Bannister)

2012-02-22 Thread Ben Dickson
If you set the lens-distortion nodes to output: displacement, you can dissolve between each displacement map, and apply it with a STMap: set cut_paste_input [stack 0] version 6.3 v5 Constant { inputs 0 channels rgb name Constant1 selected true xpos 477 ypos 842 } set Ncb899d0 [stack 0]

Re: [Nuke-users] frame ranges

2012-02-22 Thread Hugo Leveille
Would using a afterRender or beforeRender callback solve your problem? You could force the second write to render frame 0 just before or after the render is done Sent from my iPhone On 2012-02-22, at 12:56 PM, Toki Wartooth nukeknob.n...@gmail.com wrote: Working on a gizmo here that I want

Re: [Nuke-users] 3dsmax Camera vertical shift

2012-02-22 Thread Deke Kincaid
You could add an image plane with a uv map on it, render with the physical camera. Then you could apply the uv map with the stmap node in nuke to match the physical camera.. -deke On Feb 22, 2012, at 5:55, KiboOst nuke-users-re...@thefoundry.co.uk wrote: Hi, I can get 3dsmax camera and