Also
sLog
nuke8
pow(10.0, ((x - 0.616596 - 0.03) / 0.432699)) - 0.037584
Nuke9
pow(10.0, (x*1023 - 445)*0.0033)*0.18
On 26 Jan 2015, at 15:28, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi
Just looking at AlexaLogC in nuke8 and nuke 9 and the formulas and results
are hugely
Hi
Where do you find/see this? I just rendered the same AlexaLogC file to a
linear EXR by setting the Read node to colorspace 'AlexaV3LogC' in
Nuke8.0v6 and Nuke9.0v4b, and compared them in one of the Nukes. They
are identical.
So you don't mean the actual curves in the LUT part of the project
Another test
Howard
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I'm wondering if you have set any custom LUTs in your setup files? We had
an identical moment of panic when evaluating Nuke 9 and it turns out
there's an outstanding bug(bad behaviour?) which essentially rebuilds the
stack of LUTs if you have a custom one set with an existing name. We had
setup
Hi
Just looking at AlexaLogC in nuke8 and nuke 9 and the formulas and results are
hugely different
Nuke8.6 AlexaLogC
x 0.1496582 ? (pow(10.0, (x - 0.385537) / 0.2471896) -0.052272) / 5.56 :
(x - 0.092809) / 5.367655
Nuke9 AlexaLogC
pow(10,(1023*x-1023)/500)
Is this correct in Nuke9
ignore
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I 3d print them all the time :) It's fun to mesh mix Standford Bunny head
with Buddha haha. It's like true 3d compositing :)
On Mon, Jan 26, 2015 at 6:45 PM, Ron Ganbar ron...@gmail.com wrote:
I always wondered. Good to know the source.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968
Howard:
email into support and add your comments to this bug that John previously
added to:
*Bug 46311* - Loading Nuke Root LUTs using an index doesn't work correctly
if a custom curve has been added to a script
--
Deke Kincaid
Media Entertainment OEM Development Manager
The Foundry
Skype:
I'm a little confused in what you setup is. can you post a sample of yr
roto setup
On 26 Jan 2015 05:27, Ryan O'Phelan designer...@gmail.com wrote:
Thanks Tim,
If it were a moving roto, I would certainly roto the projected footage,
but in this case its a window.
The part that I'm missing is
If you're rendering from the command line, the GPU won't be used unless you
pass in the --gpu command-line option.
If rendering from the GUI, you can change default blink device under
Preferences - Performance - Hardware to Use CPU to never use the GPU,
rather than turning it off for each
Hi Ron,
those are ancient models based on scans, google for Stanford Buddha,
should be the first hit.
On Mon, Jan 26, 2015 at 11:36 AM, Ron Ganbar ron...@gmail.com wrote:
Hi all,
I'm noticing that a lot of 3D tests are done with a model of a Buddha or of
a Chinese dragon. Are these some free
These are from the University of Stanford 3d Scanning Library. You can find the
originals here:
http://www.graphics.stanford.edu/data/3Dscanrep/
---
Thorsten Kaufmann
Production Pipeline Architect
Mackevision Medien Design GmbH
Forststraße 7
70174 Stuttgart
T +49 711 93 30 48 606
F +49 711
Hi all,
I'm noticing that a lot of 3D tests are done with a model of a Buddha or of
a Chinese dragon. Are these some free standard 3D models I can download
from somewhere?
Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url:
I always wondered. Good to know the source.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Mon, Jan 26, 2015 at 12:44 PM, Thorsten Kaufmann
thorsten.kaufm...@mackevision.com wrote:
These are from
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