For some reason I always reach for the RotoPaint node instead of the
regular Roto node. I'm not sure why I got into this habit, but it might be
(if I'm not mistaken) that the RotoPaint node was introduced before the
Roto node back in 6.0.
Anyway, does anyone know if there's a difference in
No idea about performance, but I do love the fact that when I use the O
hotkey instead of the P hotkey, I can immediately start drawing a shape, as
the Bezier tool is on by default.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url:
it works without premultipication, need to choose source as background and
replace the alpha. premult is distractive time to time.. cheerz
On Wed, Apr 1, 2015 at 12:46 AM, Randy Little randyslit...@gmail.com
wrote:
Roto node will output RGBA (or anything) I premult inside the roto node
all
Where's the overhead? Info on a roto node and rotopaint both says
'Total Memory Usage: 0B'
On 1 April 2015 at 11:08, Randy Little randyslit...@gmail.com wrote:
huh? output can be whatever you tell it. Pre-Multiply is directly
under output. Set output to none and premult to RGBA and you
Well there you go then, you only have to deal with the extra UI and that's
the difference but it is for sure processing the same data as the paint
node without the paint part. They aren't different much beyond that and
how they default load UI wise. Its just got UI and knobs turned off.
clean UI. No accidental painting. bigger memory footprint maybe?
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar ron...@gmail.com wrote:
No idea about performance, but I do love the fact that when I use the O
hotkey
huh? output can be whatever you tell it. Pre-Multiply is directly under
output. Set output to none and premult to RGBA and you get your RGB input
Premulted by whatever roto you have drawn in the node with only 2 nodes
instead of 3.
If you set paint node up the same way it does the same