Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Mads Lund
Thanks a ton guys. Frank, what do you refer to when saying "steel kernels"? On Mon, Oct 26, 2015 at 12:03 AM, Frank Rueter|OHUfx wrote: > Assuming you need to do camera tracking, definitely shoot lens grids for > every prime lens and if you have zoom lenses try to shoot grids

Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Simon Björk
We just finished an anamorphic show and overall it's not that much different. And the images look beautiful :)! - It's good to estimate more time for tracking, even if it's 2d tracking. Simple things like tracking a piece of footage to a nodal pan might end up taking lots and lots of time due to

Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Chris Noellert
> DOF will be shallower than usual, since the horizontal fov per focal length > will be twice as wide, so be diligent with tracker markers. Again, tracking > is harder due to all these things. Sorry to nitpick, Frank but this isn’t correct. Actually the opposite is true. Anamorphic lenses

Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Frank Rueter|OHUfx
wow, that was my dyslexia in full swing. I meant to say you can even steal kernel shapes from a plate to use in custom convolve nodes. :-D On 10/28/2015 12:03 AM, Mads Lund wrote: Thanks a ton guys. Frank, what do you refer to when saying "steel kernels"? On Mon, Oct 26, 2015 at 12:03 AM,

Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Frank Rueter|OHUfx
Fair enough, thanks for clarifying. Intuitively this is what my experience is though (and even what many DOPs will state as reasons to shoot anamoprhic). But yeah, good to have a proper breakdown, thanks. frank On 10/28/2015 01:25 PM, Chris Noellert wrote: DOF will be shallower than usual,

Re: [Nuke-users] Splinewarp animated and tracking over time

2015-10-27 Thread Randy Little
I would try a masked transform first depending on angle of view. Kind of depends on the camera angle as to what will work best. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Mon, Oct 26, 2015 at 9:52 PM, Darren Coombes wrote: > Hi. >

Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Neil Scholes
Im working on 2k anamorphic and its great fun. Certainly looks great. I would highly recommend 3de for tracking     As their lens models are great and you can use in nuke via plugin. Interesting about the cubic filter on transforms - I need to check that. Sent from Samsung Mobile