s just inline no extra premult step. (not always a best
> practice fyi) but I do it :-/
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL wrote:
>
>> rotopaint's out
rotopaint's output is rgba and roto's is only a.
that means with rotopaint, nuke has to deal with 3 more channels.
maybe thats why there are some performance issues.
actually there are no difference between 2 nodes except output channels and
place of the sliders. (feather,opacity etc.)
On Wed,
Hey check out TF's website. Yosemite is not supported yet.
http://www.thefoundry.co.uk/products/nuke/sys-reqs/
On Monday, November 10, 2014, Toby Angwin wrote:
> Ah crap, sorry, it’s been a long LONG day!
>
> So how about 8.0v6 on Yosemite, anyone?
>
>
> Toby Angwin
> http://www.soupkitchenfilm
i find out the way is using 3D survey Points.
On Sun, Mar 30, 2014 at 5:17 AM, olivier wrote:
> Did you try PointsTo3D ?
>
>
> 2014-03-29 22:05 GMT-04:00 Ergin SANAL :
>
> Thanks for your reply Oliver.
>> But i already tried point cloud generator, failed.Plate doesn
> The node PointCloudGenerator can help you to see the element in 3D
>
> Olivier
>
>
> 2014-03-29 20:38 GMT-04:00 Ergin SANAL :
>
>> Hi Everybody,
>>
>> I am struggling a bit... So i can ask to the family
>>
>> When i work for projects, Normall
Hi Everybody,
I am struggling a bit... So i can ask to the family
When i work for projects, Normally i always get 3D mesh in a right place in
right scale. But recently i am giving a hand to friend's facility which is
small post house. Anyhow,
There is a scene that inc. set extension. They got th
Hi Michael,
You can change your project root format to higher than your footage, maybe
best way as much the extended bounding box size, then crate a constant then
merge it over with your lens distortion. This way u can enlarge your image
area.. Well just an idea.. But i think this is the way to se
Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
> +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
> On Tue, Mar 11, 2014 at 1:30 PM, Ergin SANAL wrote:
>
>> Well, I guess,
>>
>> Camera > TransformGeo >
Well, I guess,
Camera > TransformGeo > WriteGeo
File Type: FBX or ABC
On Tue, Mar 11, 2014 at 1:14 PM, Ron Ganbar wrote:
> Hi there,
> what's the quickest, easiest, way to send a camera from Nuke to Maya?
> Ideas are welcome.
>
> Thanks,
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7
gt;>> n.knob('antialiasing').setValue(x)
>>>
>>>
>>>
>>> Rich
>>>
>>>
>>> Rich Bobo
>>> Senior VFX Compositor
>>> Armstrong White
>>> http://armstrong-white.com/
>>>
>>> Email: richb...
Hi There,
I have a heavy comp which a lot of scanlinerender in it. What i wanna do
is,
I wanna control antialiasing value of all scanlinerenders with single
slider, with noOp or switch node. I messed around in script editor but i
gave uo, 07.00 AM here ))
any advise will save a lot of time of
i would like to test but i ll wait for response from TF...
On Thu, Dec 12, 2013 at 7:58 PM, Peter McAuley wrote:
> Should be all set now Randy - thanks again for bringing this to my
> attention.
>
> Cheers,
>
> Peter.
>
> --
> *From:* Randy Little [mailto:randyslit.
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