but not exactly to the same result.
Does anyone have a suggestion?
Thanks.
Florian
--
Florian Einfalt Senior Digital Artist
T +44 (0)20 7833 3032 M +44 (0)7808669580
florian.einf...@saddingtonbaynes.com
[image: Saddington Baynes] http://www.saddingtonbaynes.com/
Saddington Baynes Ltd | Studio 3
I tried both using 8bit per pixel and 16bit per pixel. No difference
unfortunately.
Flo
On 29 April 2014 11:51, Martin Constable jackyoungbl...@me.com wrote:
Are yr pngs in 24 bit? That might help.
On 29 Apr, 2014, at 6:45 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote
as floating point. They use integers instead. This
might be at the root of yr problem.
On 29 Apr, 2014, at 6:56 PM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:
I tried both using 8bit per pixel and 16bit per pixel. No difference
unfortunately.
Flo
On 29 April
and
the premultiply it again. Did you check the premultiplied box in the
read node properties next to the lut selection?
-deke
On Tuesday, April 29, 2014, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:
I have tried to use:
png 8 and 16 bit
exr 16bit float
tiff 8 and 16bit
Same
you have a straight alpha instead of a premultiplied one. So try
just adding a premult node.
-deke
On Tuesday, April 29, 2014, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:
Hi Deke,
thanks for that, did it just now and it doesn't change anything
unfortunately.
When does
but it probably not the same as adobe and no 2 CMM ENGINES will
produce the same result. You can tell PS to use the system cmm or any
installed cmm.
On Apr 29, 2014 6:46 AM, Florian Einfalt
florian.einf...@saddingtonbaynes.com wrote:
Hello,
I am having this problem with PNGs from Nuke that I
Thanks, that gets me close at least.
On 29 April 2014 14:46, Randy Little randyslit...@gmail.com wrote:
Photoshop is applying gamma to alpha. Nuke I believe does not. Try
selecting just alpha in PS. Apply levels and set gamma to 2.2
On Apr 29, 2014 9:34 AM, Florian Einfalt