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>>
>>
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inted out to me that there is an extra
> Performance drop down menu when you start Nuke with -P. This has options to
> let you turn on and off the profiling - in other words turn off -P whilst
> you play with the script.
>
> Does that help?
>
> F.
>
>
>
>
> On Saturday, 5
Just tried it adding the -n flag but it still slows down to a crawl. Is no
one else seeing this with medium to big scripts?
On Fri, Mar 4, 2016 at 5:15 PM, Randy Little <randyslit...@gmail.com> wrote:
> All postage stamps turned off?
> On Mar 4, 2016 4:33 PM, "Jose Fe
n XML with the
> performance metrics using the "--Pf filename" flag. Then you just have
> data to create metrics from rather then having to look through the
> nodegraph manually.
>
> On Fri, Mar 4, 2016 at 9:11 AM, Jose Fernandez de Castro <
> pixelcowbo...@gmail.com>
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Hey, is there any way to retime rotopaint/roto spline keyframes directly?
Thought there was a way but can't remember how to do it as there is no
direct curve to apply a lookup to. If not, there should really be an option
for it.
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On Wed, May 27, 2015 at 10:56 AM, Jose Fernandez de Castro
pixelcowbo...@gmail.com wrote:
Hey, is there any way to retime rotopaint/roto
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to be created under the correct hierarchy.
I've always thought the planar tracker is pretty bad, but now I can't
even get it to work in a very basic sense.
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Feature requested as Bug 29261 in case anyone needs it.
On Thu, Jul 19, 2012 at 5:50 PM, Frank Rueter fr...@beingfrank.info wrote:
absolutely!
On 20/07/12 5:53 AM, Jose Fernandez de Castro wrote:
As a side note the problem with both alternate approaches that we showed
(which do the same
ScanlineRender1
selected true
xpos -303
ypos -16
}
Merge2 {
inputs 2
name Merge1
selected true
xpos -148
ypos -16
}
On 19/07/12 2:37 PM, Jose Fernandez de Castro wrote:
I'm wondering if anyone has used the snap3d.project points successfully
to achieve this (I mean
I've put in a request now, I'll try to update it with the context request
if I get a bug id, that's also important.
On Thu, Jul 19, 2012 at 10:53 AM, Jose Fernandez de Castro
pixelcowbo...@gmail.com wrote:
As a side note the problem with both alternate approaches that we showed
(which do
I'm wondering if anyone has used the snap3d.project points successfully to
achieve this (I mean, if it's actually stable and usable). For starters it
seems like it only takes the root format of the script, but it might be
possible to cheat it through the win_scale u v. Anyway, just curious, an
!
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This is a known bug with the deep recolor node, when you have an alpha
value of zero and a non zero value in the color. The incoming image always
gets unpremulted before being multiplied again by the deep opacity, but in
this case this results in an infinite value. Adding into the alpha like
Ella
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