Re: [Nuke-users] Cryptomatte output from nuke

2017-03-30 Thread Frank Rueter|OHUfx
indeed On 31/03/17 12:39 PM, Hugo Léveillé wrote: Yeah.. was hoping maybe something got developed with the ray render or someone more clever than me had a solution. Would be handy with large particles setup On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx

Re: [Nuke-users] Cryptomatte output from nuke

2017-03-30 Thread Hugo Léveillé
Yeah.. was hoping maybe something got developed with the ray render or someone more clever than me had a solution. Would be handy with large particles setup > On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx wrote: > > Don't you need object proper, material etc IDs for that?

Re: [Nuke-users] Cryptomatte output from nuke

2017-03-30 Thread Frank Rueter|OHUfx
Don't you need object proper, material etc IDs for that? I don't think Nuke can do that unfortunately. On 31/03/17 11:18 AM, Deke Kincaid wrote: > I doubt it. Nuke's scanlineRenderer shading system is pretty limited. > > On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé

Re: [Nuke-users] Cryptomatte output from nuke

2017-03-30 Thread Deke Kincaid
I doubt it. Nuke's scanlineRenderer shading system is pretty limited. On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé wrote: > Hi > > Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline > render? Or something similar without generating dozens of

[Nuke-users] Cryptomatte output from nuke

2017-03-30 Thread Hugo Léveillé
Hi Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline render? Or something similar without generating dozens of channels? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/