indeed
On 31/03/17 12:39 PM, Hugo Léveillé wrote:
Yeah.. was hoping maybe something got developed with the ray render or
someone more clever than me had a solution. Would be handy with large
particles setup
On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx
Yeah.. was hoping maybe something got developed with the ray render or someone
more clever than me had a solution. Would be handy with large particles setup
> On Mar 30, 2017, at 7:34 PM, Frank Rueter|OHUfx wrote:
>
> Don't you need object proper, material etc IDs for that?
Don't you need object proper, material etc IDs for that? I don't think
Nuke can do that unfortunately.
On 31/03/17 11:18 AM, Deke Kincaid wrote:
> I doubt it. Nuke's scanlineRenderer shading system is pretty limited.
>
> On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé
I doubt it. Nuke's scanlineRenderer shading system is pretty limited.
On Thu, Mar 30, 2017 at 2:29 PM, Hugo Léveillé wrote:
> Hi
>
> Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline
> render? Or something similar without generating dozens of
Hi
Is there a gizmo/plugin to generate a cryptomatte out of nuke's scanline
render? Or something similar without generating dozens of channels?
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