The way that you read in FBX files is not by importing it, but rather by
using the Read from file option in certain 3D nodes, such as ReadGeo,
Camera, Axis, and so forth.
On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring wesleyelfr...@gmail.comwrote:
Hi,
I'm having a problem importing an FBX in
sometimes I pass the fbx. files through the fbx convertor from Autodesk...I
don't know if this will help, though.
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FBX version 2011 appears to be buggy in Nuke still. I have had success
exporting FBX from Maya using FBX version 2010, and making sure to bake out
keyframes, and freeze transformations on everything if attempting to
recreate parenting structures in Nuke.
Hi,
I'm having a problem importing an FBX in the latest Nuke 6.2v4. The red
error bar pops up with the message Read error
/Applications/restofPath/plugins/fbxReader.dylib: Pugin did not define
fbxReader.
Is there a workaround for this bug? I've tested a few files on diffrent
mac's (All with