Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread Jed Smith
The way that you read in FBX files is not by importing it, but rather by using the Read from file option in certain 3D nodes, such as ReadGeo, Camera, Axis, and so forth. On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring wesleyelfr...@gmail.comwrote: Hi, I'm having a problem importing an FBX in

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread andrei gheorghiu
sometimes I pass the fbx. files through the fbx convertor from Autodesk...I don't know if this will help, though. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Importing FBX fails

2011-05-19 Thread Jed Smith
FBX version 2011 appears to be buggy in Nuke still. I have had success exporting FBX from Maya using FBX version 2010, and making sure to bake out keyframes, and freeze transformations on everything if attempting to recreate parenting structures in Nuke.

[Nuke-users] Importing FBX fails

2011-05-18 Thread Wesley Elfring
Hi, I'm having a problem importing an FBX in the latest Nuke 6.2v4. The red error bar pops up with the message Read error /Applications/restofPath/plugins/fbxReader.dylib: Pugin did not define fbxReader. Is there a workaround for this bug? I've tested a few files on diffrent mac's (All with