Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Diogo Girondi
I believe you could use something like this: Group { name dNormalizer tile_color 0x7aa9 selected true addUserKnob {20 dnormalizer l dNormalizer} addUserKnob {26 tx l +STARTLINE T Nothing to see here} } Input { inputs 0 name Input xpos -450 ypos -312 } Dot { name Dot2 xpos

Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Frank Rueter
you'd still have to use up the input process slot On 13/10/12 7:13 PM, Diogo Girondi wrote: I believe you could use something like this: Group { name dNormalizer tile_color 0x7aa9 selected true addUserKnob {20 dnormalizer l dNormalizer} addUserKnob {26 tx l +STARTLINE T Nothing to

Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Diogo Girondi
For sure we would. I once discussed an idea with Foundry folks of making the IP button work as a conector to a individual DAG for the Viewer where you could build up a trees like any other. This would allow you to use a arbitrary number of nodes without having to group them or having to cope with

Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Mike Wong | CityU
Hope I am following the point correctly, just want to share that upcoming Escher has a depthOp which can go through the input frame by frame to obtain sequence-wide min/max values of a channel and the min/max values of each frame is also keyframed into a float-pair. Is it useful for the issue

Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Mike Wong | CityU
forgot to mention, the same Op allows you to normalize the channel too. On Sat, Oct 13, 2012 at 3:52 PM, Mike Wong | CityU smm...@friends.cityu.edu.hk wrote: Hope I am following the point correctly, just want to share that upcoming Escher has a depthOp which can go through the input frame by

Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Deke Kincaid
You could just save out that group as a normalize gizmo and register it as a viewer process and it will show up in the viewer lut dropdown. -deke On Oct 13, 2012, at 8:06, Diogo Girondi diogogiro...@gmail.com wrote: For sure we would. I once discussed an idea with Foundry folks of making the

Re: [Nuke-users] Re: Normalize Viewer

2012-10-13 Thread Johannes Hezer
+1 Am 10/13/12 7:47 AM, schrieb Frank Rueter: Same. It would indeed be very helpful. Has somebody sent in a request yet? On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote: yes, you can. BUT: - it needs manual work: you need to know/find the min/max values. they change from pass to

[Nuke-users] Re: Normalize Viewer

2012-10-12 Thread jbidwell
You can make a grade and group it, then name it VIEWER_INPUT. The viewer will use that grade in the viewer whenever the IP button is active. - JB ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: Normalize Viewer

2012-10-12 Thread Holger Hummel|Celluloid VFX
yes, you can. BUT: - it needs manual work: you need to know/find the min/max values. they change from pass to pass, actually in most cases from frame to frame. - it's quicker when you can just click on button to toggle this. also because it does not conflict with some other VIWER_INPUT that

Re: [Nuke-users] Re: Normalize Viewer

2012-10-12 Thread Frank Rueter
Same. It would indeed be very helpful. Has somebody sent in a request yet? On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote: yes, you can. BUT: - it needs manual work: you need to know/find the min/max values. they change from pass to pass, actually in most cases from frame to frame. -