I believe you could use something like this:
Group {
name dNormalizer
tile_color 0x7aa9
selected true
addUserKnob {20 dnormalizer l dNormalizer}
addUserKnob {26 tx l +STARTLINE T Nothing to see here}
}
Input {
inputs 0
name Input
xpos -450
ypos -312
}
Dot {
name Dot2
xpos
you'd still have to use up the input process slot
On 13/10/12 7:13 PM, Diogo Girondi wrote:
I believe you could use something like this:
Group {
name dNormalizer
tile_color 0x7aa9
selected true
addUserKnob {20 dnormalizer l dNormalizer}
addUserKnob {26 tx l +STARTLINE T Nothing to
For sure we would.
I once discussed an idea with Foundry folks of making the IP button work as
a conector to a individual DAG for the Viewer where you could build up a
trees like any other. This would allow you to use a arbitrary number of
nodes without having to group them or having to cope with
Hope I am following the point correctly, just want to share that upcoming
Escher has a depthOp which can go through the input frame by frame to
obtain sequence-wide min/max values of a channel and the min/max values of
each frame is also keyframed into a float-pair. Is it useful for the issue
forgot to mention, the same Op allows you to normalize the channel too.
On Sat, Oct 13, 2012 at 3:52 PM, Mike Wong | CityU
smm...@friends.cityu.edu.hk wrote:
Hope I am following the point correctly, just want to share that upcoming
Escher has a depthOp which can go through the input frame by
You could just save out that group as a normalize gizmo and register it as
a viewer process and it will show up in the viewer lut dropdown.
-deke
On Oct 13, 2012, at 8:06, Diogo Girondi diogogiro...@gmail.com wrote:
For sure we would.
I once discussed an idea with Foundry folks of making the
+1
Am 10/13/12 7:47 AM, schrieb Frank Rueter:
Same. It would indeed be very helpful. Has somebody sent in a request
yet?
On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote:
yes, you can.
BUT:
- it needs manual work: you need to know/find the min/max values.
they change from pass to
You can make a grade and group it, then name it VIEWER_INPUT. The viewer
will use that grade in the viewer whenever the IP button is active.
- JB
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yes, you can.
BUT:
- it needs manual work: you need to know/find the min/max values. they
change from pass to pass, actually in most cases from frame to frame.
- it's quicker when you can just click on button to toggle this. also
because it does not conflict with some other VIWER_INPUT that
Same. It would indeed be very helpful. Has somebody sent in a request yet?
On 13/10/12 6:54 AM, Holger Hummel|Celluloid VFX wrote:
yes, you can.
BUT:
- it needs manual work: you need to know/find the min/max values. they
change from pass to pass, actually in most cases from frame to frame.
-
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