[Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread vincepapaix
Hi yes, I tried without postage stamps, same issue... ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Neil Scholes
I had the same issue - using icons in backdrops - get rid of these and everything runs fine for me Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 21 Sep 2012, at 18:57, vincepapaix wrote: Hi yes, I tried without postage stamps, same issue...

[Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread vincepapaix
Hi Neil I just tried it, I deleted all my icons, all my backdrops, i saved it close nuke open it again, same issues... In the same problem, try to do some paint work when your script is slow, it's impossible! ___ Nuke-users mailing list

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Neil Scholes
Crap - that worked for me its defo a bug which appears in different guises. i was on win 7 - when it happened - you? Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 21 Sep 2012, at 19:29, vincepapaix wrote: Hi Neil I just tried it, I deleted all my icons, all my backdrops, i

[Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread vincepapaix
Hi my nuke script is 1MB, running win7 pro. Yes I have obj in my scene, nothing crazy one geo(11525poly), I'm using for one projection, projecting a 2k image. No displace geo node. I saw this problem at different companies such MPC, DD, Method and others, using different OS. I will be curious

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Howard Jones
Tracking is certainly faster on a new script vs a heavy one, so roto could be as well. Hard to tell without seeing your script. Howard On 21 Sep 2012, at 20:06, vincepapaix nuke-users-re...@thefoundry.co.uk wrote: Hi my nuke script is 1MB, running win7 pro. Yes I have obj in my scene,

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Deke Kincaid
I suggest you send the script into support then. supp...@thefoundry.co.uk -deke On Fri, Sep 21, 2012 at 12:06 PM, vincepapaix nuke-users-re...@thefoundry.co.uk wrote: ** Hi my nuke script is 1MB, running win7 pro. Yes I have obj in my scene, nothing crazy one geo(11525poly), I'm using

[Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread vincepapaix
Unfortunately, I can't send my script I need company approval... But I just did a quick test, replacing all the read node and readgeo, nuke doesn't freeze anymore, it's not as fast as in a new script but at least it doesn't freeze... I will try to do more test... but I'm sure it's common

Re: [Nuke-users] Re: Nuke node graph is slow with heavy scripts

2012-09-21 Thread Howard Jones
Other things that can cause freezing... If you deselect and reselect a roto, this can cause a bug where it goes very slow for a short while. A very big script may be being saved to the network all the time, depending on your preferences. If you have a couple of camera trackers in there or a