[Nuke-users] STMap and filtering with values beyond 1

2014-04-28 Thread marlor . list
Hi, I'm trying to repeat a UVmap when values go beyond 1 or below 0 I insert an Expression node like r%1 and g%1 to repeat the normalized values, but I get very hard edges, as if the STMap didn't apply any filtering around the edges of the 0-1 loop I also tried to change the sampled area, putting

Re: [Nuke-users] STMap and filtering with values beyond 1

2014-04-28 Thread Elias Ericsson Rydberg
Could you not tile your texture before applying it? 2014-04-28 17:35 GMT+02:00 marlor.l...@gmail.com: Hi, I'm trying to repeat a UVmap when values go beyond 1 or below 0 I insert an Expression node like r%1 and g%1 to repeat the normalized values, but I get very hard edges, as if the STMap

Re: [Nuke-users] STMap and filtering with values beyond 1

2014-04-28 Thread marlor . list
I'm not sure how to do what you suggest: I'm trying to normalize the red (u) and green (v) values, so that 1.8=0.8, 3.3=0.3, and so on see the script below: i need to filter the jagged lines around the edges of the 0-1 loop... a sort of multisample control? BackdropNode { inputs 0 name