Hi,
I'm trying to repeat a UVmap when values go beyond 1 or below 0
I insert an Expression node like r%1 and g%1 to repeat the normalized
values, but I get very hard edges, as if the STMap didn't apply any
filtering around the edges of the 0-1 loop
I also tried to change the sampled area, putting
Could you not tile your texture before applying it?
2014-04-28 17:35 GMT+02:00 marlor.l...@gmail.com:
Hi,
I'm trying to repeat a UVmap when values go beyond 1 or below 0
I insert an Expression node like r%1 and g%1 to repeat the normalized
values, but I get very hard edges, as if the STMap
I'm not sure how to do what you suggest: I'm trying to normalize the red
(u) and green (v) values, so that 1.8=0.8, 3.3=0.3, and so on
see the script below: i need to filter the jagged lines around the edges of
the 0-1 loop... a sort of multisample control?
BackdropNode {
inputs 0
name