I am not sure you can put a statement like this into the callback directly. I guess you'd have a function incrementing the version and that would be added in the callback.
Regards, Thorsten Thorsten Kaufmann Head of Production ________________________________ Mackevision Medien Design GmbH Forststraße 7 D-70174 Stuttgart T +49 711 93 30 48 31 F +49 711 93 30 48 90 M +49 151 19 55 55 02 thorsten.kaufm...@mackevision.de http://www.mackevision.de Geschäftsführer: Armin Pohl, Joachim Lincke, Karin Suttheimer HRB 243735 Amtsgericht Stuttgart Von: nuke-users-boun...@support.thefoundry.co.uk [mailto:nuke-users-boun...@support.thefoundry.co.uk] Im Auftrag von Jon Wesström Gesendet: Donnerstag, 29. März 2012 17:51 An: Nuke user discussion Betreff: Re: [Nuke-users] A few python questions Thank you so much, managed to solve the scriptname. I no longer get the TypeError, but (int)version+1 doesn't really seem to do anything. If i write: int(version) + 1 print version The result will always be 1 But if I write version = version + 1 print version It does what I want (adding one number every time i execute) But I cant put that in the callback, because of the TypeError What am I missing? Regarding the framepadding, maybe I'm misunderstanding you, but I don't think that's quite what I'm after. In the python script I have to numerical values, frame number & version number. I use str(nuke.frame()) to get the frame number, so assuming I'm at frame 45 printing nuke.frame() = 45. However, I want it to use, at least four digits, so 45 should be 0045. The same applies for the version number, which I want to be three digits. I know I can write filname_####.dpx in the writenode, but again, that's not really what I'm after I have already looked at nuke.sample, but there doesn't seem to be a way to fetch the already sampled pixels (shift + ctrl + mouse drag in viewer) having to manually type in x & y coordinates isnt really worth it for me. Again, a huge thanks for you help, I really appreciate it. On Thu, Mar 29, 2012 at 4:35 PM, Diogo Girondi <diogogiro...@gmail.com<mailto:diogogiro...@gmail.com>> wrote: To get just the filename you can do something like: Import os print os.path.basename( nuke.Root().name() ) Or nuke.Root().name().split('/')[-1] You can replace the / for os.sep() For the TypeError you can simply do int(version)+1 assuming the version variable is assigned to a numerical character. To use padded sequences just format your filename string correctly using either #### or %04d, I suggest you stick with %04d though. To sample RGBA data look into nuke.sample on the docs. Cheers, Diogo On 29/03/2012, at 11:14, Jon Wesström <jwesst...@gmail.com<mailto:jwesst...@gmail.com>> wrote: I'm still very new to python/nuke scripting, so these questions might be dumb, but I'm getting tired of not being able to solve them. I'm working on a tool that makes it easy to make breakdowns of a script, you basically select a node, press a button, and nuke renders out a frame. That part of the tool is done, but I'm getting stuck on all the stuff that is generating the filename 1: When pressing the renderbutton, the script spawns a writenode, puts text in the file knob, renders the frame and then is deleted ( nuke.removeAfterFrameRender(nuke.delete(nuke.toNode('FrameRender'))) ) That works fine, but I would also like to add an increment to the filename, so I figured this would work: nuke.removeAfterFrameRender(version = version + 1), but it gives me this error: TypeError: cannot concatenate 'str' and 'int' objects. I have tried a bunch of different ways to solve it, but nothing is working. 2: Is there a way to force python/nuke to display number using a set amount of increments? Ex: I would prefer the frame do be written as 0015 in the filename, and not 15. 3: Is there a way to access the name of the script? I know you can write nuke.root().knob('name').getValue(), but that outputs not only the name, but also the entire filepath. 4: Not related to this, but is there any way to access the rgba data that the viewer sampler samples? Would like a stickynote that, when created writes down the currently sampled colors in RGBA. If you would like to take a look at the entire script: http://slexy.org/view/s2gqT5q5Sq Any help is greatly appreciated /Jon Wesström _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk<mailto:Nuke-users@support.thefoundry.co.uk>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk<mailto:Nuke-users@support.thefoundry.co.uk>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users